Nintendo 1504166 Programming Manual - Page 55
Pixel Data Address Mapping for the LCD Screen, 6.2.4.1 BG Mode 3 (32, 768 colors, 240x160 dots
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AGB Programming Manual Rendering Functions 6.2.4 Pixel Data Address Mapping for the LCD Screen The different address mappings for the different BG modes are shown below. The frame buffer (VRAM) starts at address 06000000h. Thus, to see the addresses used by the CPU, add 06000000h to the addresses shown below. 6.2.4.1 BG Mode 3 (32,768 colors, 240X160 dots, 1 frame buffer) Because there is a single frame buffer, this mode is used mainly for still images. However, it enables 32,768 colors to be displayed simultaneously over the full screen. 0 1 2 3 4 0 0h 2h 4h 6h 8h 1 1E0h 1E2h 1E4h 1E6h 1E8h 2 3C0h 3C2h 3C4h 3C6h 3C8h 3 5A0h 5A2h 5A4h 5A6h 5A8h 4 780h 782h 784h 786h 788h 236 1D8h 3B8h 598h 778h 958h 237 1Dah 3Bah 59Ah 77Ah 95Ah 238 1DCh 3BCh 59Ch 77Ch 95Ch 239 1DEh 3BEh 59Eh 77Eh 95Eh 156 12480h 12482h 12484h 12486h 12488h 157 12660h 12662h 12664h 12666h 12668h 158 12840h 12842h 12844h 12846h 12848h 159 12A20h 12A22h 12A24h 12A26h 12A28h 12658h 1265Ah 1265Ch 1265Eh 12838h 1283Ah 1283Ch 1283Eh 12A18h 12A1Ah 12A1Ch 12A1Eh 12BF8h 12BFAh 12BFCh 12BFEh VRAM address (+06000000h) ©1999 - 2001 Nintendo of America Inc. 55 D.C.N. AGB-06-0001-002B4