Nintendo 1504166 Programming Manual - Page 63
Selects the OBJ Character Shape, Square, Horizontal Rectangle, or
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AGB Programming Manual Rendering Functions OBJ Attribute 0 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 y-coordinate Rotation/Scaling Flag 0: OFF 1: ON Rotation/Scaling Double-Size Flag 0: single-fold 1: double angle OBJ Mode 00: normal OBL 01: semi-transparent OBJ 10: OBJ window 11: Prohibited code OBJ Mosaic 0: OFF 1: ON Color Mode 0: 16 colors x 16 palettes 1: 256 colors x 1 palette OBJ Shape 00: Square 01: Horizontal Rectangle 10: Vertical Rectangle 11: Prohibited Code [d15-14] OBJ Shape Selects the OBJ Character Shape: Square, Horizontal Rectangle, or Vertical Rectangle. 11 is a prohibited code. Please also refer to OBJ size specification for OBJ Attribute 1. [d13] Color Mode Flag Specifies whether the OBJ data format is 16 colors x 16 palette mode or 256 colors x 1 palette mode. [d12] OBJ Mosaic Flag Turns mosaic for OBJs on and off. ©1999 - 2001 Nintendo of America Inc. 63 D.C.N. AGB-06-0001-002B4