Nintendo 1504166 Programming Manual - Page 24

Game Pak Bus, Game Pak ROM Access

Page 24 highlights

AGB Programming Manual AGB Memory 3.3.2 Game Pak Bus The Game Pak bus has a total of 32 terminals, which are described in the following table. No. Game Pak ROM Access Terminal Use Game Pak RAM Access Terminal Use 1 VDD(3.3V) VDD(3.3V) 2 PHI PHI 3 /WR Write Flag /WR Write Flag 4 /RD Read Flag /RD Read Flag 5 /CS ROM Chip Selection /CS 6 AD0 A0 7 AD1 A1 8 AD2 A2 9 AD3 A3 10 AD4 A4 11 AD5 A5 12 AD6 A6 13 AD7 Terminals used for both address(lower) A7 14 AD8 and data A8 15 AD9 A9 Address 16 AD10 A10 17 AD11 A11 18 AD12 A12 19 AD13 A13 20 AD14 A14 21 AD15 A15 22 A16 D0 23 A17 D1 24 A18 D2 25 A19 26 A20 Address(upper) D3 D4 Data 27 A21 D5 28 A22 D6 29 A23 D7 30 /CS2 /CS2 RAM Chip Selection 31 IREQ and DREQ Terminal used for IREQ IREQ and and DREQ DREQ Terminal used for IREQ and DREQ 32 GND GND ©1999 - 2001 Nintendo of America Inc. 24 D.C.N. AGB-06-0001-002B4

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AGB Programming Manual
AGB Memory
©1999 - 2001 Nintendo of America Inc.
24
D.C.N. AGB-06-0001-002B4
3.3.2 Game Pak Bus
The Game Pak bus has a total of 32 terminals, which are described in the following table.
Game Pak ROM Access
Game Pak RAM Access
No.
Terminal
Use
Terminal
Use
1
VDD(3.3V)
VDD(3.3V)
2
PHI
PHI
3
/WR
Write Flag
/WR
Write Flag
4
/RD
Read Flag
/RD
Read Flag
5
/CS
ROM Chip Selection
/CS
6
AD0
A0
7
AD1
A1
8
AD2
A2
9
AD3
A3
10
AD4
A4
11
AD5
A5
12
AD6
A6
13
AD7
A7
14
AD8
A8
15
AD9
A9
16
AD10
A10
17
AD11
A11
18
AD12
A12
19
AD13
A13
20
AD14
A14
21
AD15
Terminals used for
both address(lower)
and data
A15
Address
22
A16
D0
23
A17
D1
24
A18
D2
25
A19
D3
26
A20
D4
27
A21
D5
28
A22
D6
29
A23
Address(upper)
D7
Data
30
/CS2
/CS2
RAM Chip Selection
31
IREQ and
DREQ
Terminal used for IREQ
and DREQ
IREQ and
DREQ
Terminal used for IREQ
and DREQ
32
GND
GND