Nintendo 1504166 Programming Manual - Page 57
BG Mode 5 (32,768 colors,160x128 dots,2 frame buffers
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AGB Programming Manual Rendering Functions 6.2.4.3 BG Mode 5 (32,768 colors, 160X128 dots, 2 frame buffers) Although there are 2 frame buffers, the display area is limited in this mode to enable simultaneous display of 32,768 colors. 1) Frame 0 0 0 0h 1 140h 2 2A0h 3 3C0h 4 500h 1 2h 142h 2A2h 3C2h 502h 2 4h 144h 2A4h 3C4h 504h 3 6h 146h 2A6h 3C6h 506h 4 8h 148h 2A8h 3C8h 508h 156 138h 298h 3B8h 4F8h 638h 157 13Ah 29Ah 3BAh 4FAh 63Ah 158 13Ch 29Ch 3BCh 4FCh 63Ch 159 13Eh 29Eh 3BEh 4FEh 63Eh 124 9B00h 9B02h 9B04h 9B06h 9B08h 125 9C40h 9C42h 9C44h 9C46h 9C48h 126 9D80h 9D82h 9D84h 9D86h 9D88h 127 9EC0h 9EC2h 9EC4h 9EC6h 9EC8h 2) Frame 1 0 1 2 3 4 0 A000h A002h A004h A006h A008h 1 A140h A142h A144h A146h A148h 2 A2A0h A2A2h A2A4h A2A6h A2A8h 3 A3C0h A3C2h A3C4h A3C6h A3C8h 4 A500h A502h A504h A506h A508h 9C38h 9C3Ah 9C3Ch 9C3Eh 9D78h 9D7Ah 9D7Ch 9D7Eh 9EB8h 9EBAh 9EBCh 9EBEh 9FF8h 9FFAh 9FFCh 9FFEh VRAM Address (+06000000h) 156 157 A138h A13Ah A298h A29Ah A3B8h A3BAh A4F8h A4FAh A638h A63Ah 158 A13Ch A29Ch A3BCh A4FCh A63Ch 159 A13Eh A29Eh A3BEh A4FEh A63Eh 124 13B00h 13B02h 13B04h 13B06h 13B08h 125 13C40h 13C42h 13C44h 13C46h 13C48h 126 13D80h 13D82h 13D84h 13D86h 13D88h 127 13EC0h 13EC2h 13EC4h 13EC6h 13EC8h 13C38h 13C3Ah 13C3Ch 13C3Eh 13D78h 13D7Ah 13D7Ch 13D7Eh 13EB8h 13EBAh 13EBCh 13EBEh 13FF8h 13FFAh 13FFCh 13FFEh VRAM address (+06000000h) ©1999 - 2001 Nintendo of America Inc. 57 D.C.N. AGB-06-0001-002B4