Nintendo 1504166 Programming Manual - Page 18
AGB Memory, 3.1 Overall Memory Map
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AGB Programming Manual 3 AGB Memory 3.1 Overall Memory Map The following is the overall memory map of the AGB system. 0FFFFFFFh 0E00FFFFh 0E000000h 0DFFFFFFh 0C000000h 0BFFFFFFh 0A000000h 09FFFFFFh Game Pak Memory AGB Internal Memory 08000000h 070003FFh 07000000h 06017FFFh 06000000h 050003FFh 05000000h Game Pak RAM (0 - 512 Kbits) Game Pak ROM Wait State 2 (32 MB) Game Pak ROM Wait State 1 (32 MB) Game Pak ROM Wait State 0 (32 MB) OAM (1 Kbyte) VRAM (96 Kbytes) Palette RAM (1 Kbyte) 04000000h I/O, Registers 03007FFFh 03000000h CPU Internal Working RAM (32 Kbytes) 0203FFFFh 02000000h CPU External Working RAM (256 Kbytes) 00003FFFh 00000000h System ROM (16 Kbytes) AGB Memory Images Flash Memory (1 Mbit) Mask ROM (255 Mbits) Flash Memory (1 Mbit) Mask ROM (255 Mbits) Flash Memory (1 Mbit) Mask ROM (255 Mbits) ROM RAM Unused Area Image Area ©1999 - 2001 Nintendo of America Inc. 18 D.C.N. AGB-06-0001-002B4