Nintendo 1504166 Programming Manual - Page 72

Display Priority of OBJ and BG, BG BG priority 1

Page 72 highlights

AGB Programming Manual Rendering Functions 6.4 Display Priority of OBJ and BG 1) Priority Among BGs Priority among BGs can be set to any of 4 levels. When BGs have the same priority setting, the BG with the lowest BG number is given priority. 2) Priority Among OBJs Priority among OBJs can be set to any of 4 levels. When OBJs have the same priority setting, the OBJ with the lowest OBJ number is given priority. 3) Priority Among BGs and OBJs The priority of each OBJ in relation to the BG can be set to 4 levels. Please refer to the following figure. Backdrop BG Priority 3 BG Priority 2 BG Priority 1 BG Priority 0 Observer OBJ Priority 3 OBJ Priority 2 OBJ Priority 1 OBJ Priority 0 The backdrop screen is fixed at the lowest Low priority. Priority HIgh [Cautions for priority] When orders of OBJ number and OBJ priority are reversed, the display is not right if BG is between the OBJs. Please be cautious not to let this situation occur. Examples of when display is not right: OBJ-No.0 (OBJ priority 2) BG (BG priority 1) OBJ-No.1 (OBJ priority 0) ©1999 - 2001 Nintendo of America Inc. 72 D.C.N. AGB-06-0001-002B4

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AGB Programming Manual
Rendering Functions
©1999 - 2001 Nintendo of America Inc.
72
D.C.N. AGB-06-0001-002B4
6.4
Display Priority of OBJ and BG
1) Priority Among BGs
Priority among BGs can be set to any of 4 levels.
When BGs have the same priority setting, the BG with the lowest BG number is given
priority.
2) Priority Among OBJs
Priority among OBJs can be set to any of 4 levels.
When OBJs have the same priority setting, the OBJ with the lowest OBJ number is
given priority.
3) Priority Among BGs and OBJs
The priority of each OBJ in relation to the BG can be set to 4 levels.
Please refer to
the following figure.
[Cautions for priority]
When orders of OBJ number and OBJ priority are reversed, the display is
not right if BG is between the OBJs.
Please be cautious not to let this
situation occur.
Examples of when display is not right:
OBJ-No.0 (OBJ priority 2)
BG (BG priority 1)
OBJ-No.1 (OBJ priority 0)
Backdrop
BG
Priority
3
BG
Priority
2
BG
Priority
1
BG
Priority
0
OBJ
Priority
3
OBJ
Priority
2
OBJ
Priority
1
OBJ
Priority
0
The backdrop screen
is fixed at the lowest
priority.
HIgh
Low
Priority
Observer