Nintendo 1504166 Programming Manual - Page 37
Illustration of Screen Sizes for Rotation/Scaling BG Screens, AGB Programming Manual
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AGB Programming Manual Rendering Functions 2) Illustration of Screen Sizes for Rotation/Scaling BG Screens [d15,d14]=[0,0] Virtual screen size: 128 x 128 SC0 (128 x 128) Display Screen (240 x 160) SC0 or Transparent [d15,d14]=[0,1] Virtual screen size: 256 x 256 SC0 (256 x 256) SC0 or Transparent Display Screen (240 x 160) SC0 SC0 or or Transparent Transparent [d15,d14]=[1,0] Virtual screen size: 512 x 512 SC0 (512 x 512) Display Screen (240 x 160) SC0 or Transparent SC0 or Transparent SC0 or Transparent [d15,d14]=[1,1] Virtual screen size: 1024 x1024 SC0 (1024 x 1024) SC0 or Transparent Display Screen (240 x 160) SC0 or Transparent SC0 or Transparent ©1999 - 2001 Nintendo of America Inc. 37 D.C.N. AGB-06-0001-002B4
AGB Programming Manual
Rendering Functions
©1999 - 2001 Nintendo of America Inc.
37
D.C.N. AGB-06-0001-002B4
2) Illustration of Screen Sizes for Rotation/Scaling BG Screens
[d15,d14]=[0,0]
Virtual screen size: 128 x 128
[d15,d14]=[0,1]
Virtual screen size: 256 x 256
[d15,d14]=[1,0]
Virtual screen size: 512 x 512
SC0
(256 x 256)
[d15,d14]=[1,1]
Virtual screen size: 1024 x1024
Display Screen
(240 x 160)
SC0
(1024 x
1024)
SC0
or
Transparent
SC0
or
Transparent
SC0
or
Transparent
SC0
or
Transparent
Display Screen
(240 x 160)
SC0
(512 x
512)
SC0
or
Transparent
SC0
or
Transparent
SC0
or
Transparent
SC0
or
Transparent
SC0
or
Transparent
SC0
(128 x 128)
Display Screen
(240 x 160)
SC0
or
Transparent
Display Screen
(240 x 160)