Nintendo 1504166 Programming Manual - Page 15

System Configuration, 2.1 CPU Block Diagram

Page 15 highlights

AGB Programming Manual 2 System Configuration 2.1 CPU Block Diagram Game Pak 16 ARM7TDMI CPU (16.78MHz) Game Pak I/F (Prefetch Buffer) 32 System Configuration CPU VRAM_A (64KByte) 16 INT Control ROM (16KByte) 32 R:8/16/32 W:8/16/32 32 R:8/16/32 16 R:16/32 W:16/32 BG Processing Circuit 16 16 VRAM_B (16KByte) VRAM_C (16KByte) 16 16 16 16 16 16 16 WRAM (32KByte) EXT. WRAM (256KByte) DMAC (4ch) Timer (4ch) SIO SOUND(CGB compatible + PWM) 32 R:8/16/32 W:8/16/32 16(2 Wait) R:8/16/32 W:8/16/32 32 R:8/16/32 W:8/16/32 32 R:8/16/32 W:8/16/32 32 R:8/16/32 W:8/16/32 32 KEY Control 32 32 32 R:16/32 W:16/32 OBJ Processing Circuit OAM (64bit x 128) 32 R:16/32 W:16/32 Priority Evaluation Circuit 16 R:16/32 W:16/32 Palette RAM (16bit x 512) Bitmap Mode 32 R:8/16/32 W:8/16/32 Special Color Processing Circuit RGB(5:5:5) 16 * "R:8/16/32" and "W:8/16/32" mean that you can access an area of 8bits/16bits/32bits when reading and writing, respectively. LCD Unit ©1999 - 2001 Nintendo of America Inc. 15 D.C.N. AGB-06-0001-002B4

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AGB Programming Manual
System Configuration
©1999 - 2001 Nintendo of America Inc.
15
D.C.N. AGB-06-0001-002B4
2 System Configuration
2.1 CPU Block Diagram
ARM7TDMI
CPU
(16.78MHz)
Game Pak I/F
(Prefetch Buffer)
INT
Control
WRAM
(32KByte)
DMAC
(4ch)
Timer
(4ch)
SIO
SOUND(CGB
compatible + PWM)
VRAM_A
(64KByte)
VRAM_B
(16KByte)
VRAM_C
(16KByte)
Special Color Processing Circuit
Bitmap
Mode
RGB(5:5:5)
32
32
32
32
32
32
32
32
32
32
16
16
16
16
16
16
16
16
16
16
16
R:16/32
W:16/32
R:8/16/32
* "R:8/16/32" and "W:8/16/32" mean that you can
access an area of 8bits/16bits/32bits when reading
and writing, respectively.
ROM
(16KByte)
Palette RAM
(16bit x 512)
Priority Evaluation Circuit
OBJ Processing Circuit
OAM
(64bit x 128)
BG Processing Circuit
R:8/16/32
W:8/16/32
32
32
R:8/16/32
W:8/16/32
R:8/16/32
W:8/16/32
R:8/16/32
W:8/16/32
R:8/16/32
W:8/16/32
R:8/16/32
W:8/16/32
R:16/32
W:16/32
KEY
Control
R:16/32
W:16/32
32
16
Game Pak
CPU
R:16/32
W:16/32
LCD Unit
EXT. WRAM
(256KByte)
16(2 Wait)
R:8/16/32
W:8/16/32
16
16