Nintendo 1504166 Programming Manual - Page 47
Virtual Screen Size of 128 x 128 Dots, Rotation/scaling BG
View all Nintendo 1504166 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 47 highlights
AGB Programming Manual 2) Rotation/scaling BG 2-1) Virtual Screen Size of 128 x 128 Dots 240 dots (30 blocks) 128 dots (16 blocks) 000H 001H 002H 003H 004H 010H 011H 012H 013H 014H 00FH 01FH 128 dots (16 blocks) 160 dots (20 blocks) 0E0H 0E1H 0E2H 0E3H 0E4H 0EFH 0F0H 0F1H 0F2H 0F3H 0F4H 0FFH LCD display area 2-2) Virtual Screen Size of 256 x 256 Dots 256 dots (32 blocks) 240 dots (30 blocks) 000H 001H 002H 003H 004H 01DH 01EH 01FH 020H 041H 042H 043H 044H 03DH 03EH 03FH 160 dots (20 blocks) 040H 081H 082H 083H 084H 060H 0C1H 0C2H 0C3H 0C4H 05DH 05EH 05FH 06DH 06EH 06FH 256 dots (32 blocks) 260H 261H 262H 263H 264H 280H 281H 282H 283H 284H 27DH 27EH 27FH 29DH 29EH 29FH 3C0H 3C1H 3C2H 3C3H 3C4H 3E0H 3E1H 3E2H 3E3H 3E4H LCD display area 3DDH 3DEH 3DFH 3FDH 3FE H 3FFH Rendering Functions ©1999 - 2001 Nintendo of America Inc. 47 D.C.N. AGB-06-0001-002B4