Nintendo 1504166 Programming Manual - Page 56
BG Mode 4 (256 colors, 240x160 dots, 2 frame buffers), VRAM address +060h
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AGB Programming Manual Rendering Functions 6.2.4.2 BG Mode 4 (256 colors, 240X160 dots, 2 frame buffers) Two frame buffers are allocated in VRAM, making this mode suitable for full-motion video. Of the total of 32,768 colors, 256 can be displayed simultaneously over the full screen. 1) Frame 0 0 1 2 3 4 0 0h 1h 2h 3h 4h 1 F0h F1h F2h F3h F4h 2 1E0h 1E1h 1E2h 1E3h 1E4h 3 2D0h 2D1h 2D2h 2D3h 2D4h 4 3C0h 3C1h 3C2h 3C3h 3C4h 236 ECh 1DCh 2CCh 3BCh 4ACh 237 EDh 1DDh 2CDh 3BDh 4ADh 238 EEh 1DEh 2CEh 3BEh 4AEh 239 EFh 1DFh 2CFh 3BFh 4AFh 156 9240h 9241h 9242h 9243h 9244h 157 9330h 9331h 9332h 9333h 9334h 158 9420h 9421h 9422h 9423h 9424h 159 9510h 9511h 9512h 9513h 9514h 2) Frame 1 0 1 2 3 4 0 A000h A001h A002h A003h A004h 1 A0F0h A0F1h A0F2h A0F3h A0F4h 2 A1E0h A1E1h A1E2h A1E3h A1E4h 3 A2D0h A2D1h A2D2h A2D3h A2D4h 4 A3C0h A3C1h A3C2h A3C3h A3C4h 932Ch 932Dh 932Eh 932Fh 941Ch 941Dh 941Eh 941Fh 950Ch 950Dh 950Eh 950Fh 95FCh 95FDh 95FEh 95FFh VRAM address (+06000000h) 236 A0ECh A1DCh A2CCh A3BCh A4ACh 237 A0EDh A1DDh A2CDh A3BDh A4ADh 238 A0EEh A1DEh A2CEh A3BEh A4AEh 239 A0EFh A1DFh A2CFh A3BFh A4AFh 156 13240h 13241h 13242h 13243h 13244h 157 13330h 13331h 13332h 13333h 13334h 158 13420h 13421h 13422h 13423h 13424h 159 13510h 13511h 13512h 13513h 13514h 1332Ch 1332Dh 1332Eh 1332Fh 1341Ch 1341Dh 1341Eh 1341Fh 1350Ch 1350Dh 1350Eh 1350Fh 135FCh 135FDh 135FEh 135FFh VRAM address (+06000000h) ©1999 - 2001 Nintendo of America Inc. 56 D.C.N. AGB-06-0001-002B4