Yamaha MU100R MU100R Owners Manual - Page 128
EQ Low Frequency Low Freq, EQ Low Gain, EQ High Frequency High Freq, EQ High Gain, EG Attack, EG
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Multi Edit Mode EQ Parameters EQ Low Frequency (Low Freq) Range: 32 Hz - 2.0 kHz This determines the frequency which is boosted or cut (in the Low Gain parameter below) for the selected drum sound. EQ Low Gain Range: -64 - +63 This determines the level of the selected frequency (in Low Freq above). Positive values boost the level of the selected frequency and negative values attenuate it for the selected drum sound. EQ High Frequency (High Freq) Range: 500 Hz - 16 kHz This determines the frequency which is boosted or cut (in the High Gain parameter below) for the selected drum sound. EQ High Gain Range: -64 - +63 This determines the level of the selected frequency (in High Freq above) for the selected drum sound. Positive values boost the level of the selected frequency and negative values attenuate it. EG Parameters EG Attack Range: -64 - +63 (XG mode), 000 - 127 (TG300B or C/M mode) This determines the Attack Time of the EG (Envelope Generator), or how long it takes for the sound of the selected drum sound to reach full volume when a note is played. (See page 102 for more information about the EG function; also see illustration below.) EG Decay 1 Range: -64 - +63 (XG mode), 000 - 127 (TG300B or C/M mode) This determines the Decay 1 time of the EG, or how rapidly the sound dies down to the Decay 2 level. (See illustration below.) Higher values result in a longer Decay time. EG Decay 2 Range: -64 - +63 (XG mode), 000 - 127 (TG300B or C/M mode) This determines the Decay 2 time of the EG, or how rapidly the sound dies out completely. (See illustration below.) Higher values result in a longer Decay time. Level EG Attack EG Decay 1 EG Decay 2 Time Assignment Alternate Group Settings: off, 001 - 127 This determines the group assignment of the selected drum sound. Drums assigned to the same group cannot be sounded simultaneously. In other words, if one drum in a group is sounding while a second in the same group is played, the first drum sound will be cut off and the second will sound. HINT The main use for this parameter is in creating realistic hi-hat sounds. By assigning an open hi-hat and a closed hi-hat to the same group, you can "choke" or stop the open hi-hat sound by simply playing the closed hi-hat - just like pressing the pedal on an actual hihat set. Multi Mode 117