Adobe 25510629 User Guide - Page 23
Input name, Definition, Source C,
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Input name Definition Background This is typically the main layer behind the subject, filling the entire frame. The background can have one or more alpha regions that show through to insets behind it. You usually set backgrounds only in sessions that use one of the basic virtual sets. In most cases, advanced virtual sets define their own backgrounds; virtual sets that show the input clip as an inset are the only ones that let you define a background. The virtual set defines the foreground around the inset, but the Background assignment defines the background for the input clip. For example, in the Museum Painting Center (MSL1) virtual set, the icon represents the input clip. Some shots in the Master Sets Libraries are tightly framed shots of one of the virtual monitors in the set. In these shots, the input clip and the background are both scaled inside the monitor frame, with the background behind the input clip. By adjusting the scale, position, and orientation of the Background layer, you can essentially turn it into a midground layer that sits behind the subject, but does not fill the frame. In this case, you typically use an inset (Source B) to fill the frame. For an example of this type of a session, see Ultra Tutorial #7 on the Ultra support web page, www.adobe.com/support/ultra. Input Clip or Live Preview This is the main video source shot against a greenscreen or bluescreen, which you key and composite with the other layers. It sits behind the overlays but in front of all of the other layers, and is sometimes referred to as the subject. When the subject is a person, the term talent is sometimes used. Source B, The layers identified as Source B, Source C, and so on (also called insets) sit Source C, and behind the background. In most cases, they appear as insets that show so on through transparent regions in the background. The number of insets is defined by the virtual set. Each inset is a separate layer. Overlay 1, Overlays sit in front of everything else in the composited scene. They almost Overlay 2, always have an alpha channel that defines transparent and semi-transparent Overlay 3, and areas so that you can see through to the underlying layers, but you can Overlay 4 achieve the same result in some situations by scaling the image down to an appropriate size. You can add up to four overlays, each of which is a separate layer. For more information, see "Adding overlay layers" on page 66. The following are some examples: • Props that add dimension to the scene • Doors, pillars, and so on, from behind which the subject enters • Titles, lower thirds, and captions • Watermarks and semitransparent logos, such as those that often appear in a lower corner of the frame in a television program Layers, inputs, and virtual sets 23