Yamaha AW2816 Owner's Manual - Page 134

Storing a scene, Storing a scene by operations in, the screen

Page 134 highlights

Chapter Scene memory operations 8 Storing a scene You can assign a name to the current settings and store them in scene memory. A scene can be stored either by operations in the screen, or by operating the keys of the top panel. Storing a scene by operations in the screen 1 Press the [SCENE] key ¡ [F1] key. The SCENE screen/Scene Mem page will appear, in which you can manage scene memories. 3 Move the cursor to the STORE button, and press the [ENTER] key. The TITLE EDIT popup window will appear, allowing you to input the scene name. 4 As necessary, use the character palette to input a scene name. For details on inputting characters, refer to page 37. 5 To store the scene, move the cursor to the OK button and press the [ENTER] key. To cancel without storing, move the cursor to the CANCEL button and press the [ENTER] key. 2 Use the [DATA/JOG] dial to select the store destination scene number (01-96). The row enclosed by the dotted line is the currently selected scene. Tip! • The scene number can also be selected by using the [ ]/[ ] keys of the SCENE MEMORY section. • Scene number 00 is recall-only. It is not possible to store to this number. If you store to a number in which a scene has already been stored, the previous scene will be erased. Tip! • It is also possible to store the scene directly, without inputting the scene name. To do this, access the UTILITY screen/Prefer.1 page ([UTILITY] key ¡ [F2] key), and turn the STORE CONFIRMATION setting OFF. • You can protect a scene number to prevent it from being accidentally erased (¡P.131). Storing a scene by key operations 1 Use the SCENE MEMORY section [ ]/[ ] keys to select the store destination scene number. The currently selected scene number will be displayed in the SCENE area in the upper part of the screen. 2 Press the [STORE] key. The TITLE EDIT popup window will appear, allowing you to input the scene name. 3 As necessary, use the character palette to input a scene name. 4 To store the scene, move the cursor to the OK button and press the [ENTER] key. 128 Operation section

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Scene memory operations
128
Chapter
8
Operation section
Storing a scene
You can assign a name to the current settings and
store them in scene memory. A scene can be stored
either by operations in the screen, or by operating the
keys of the top panel.
Storing a scene by operations in
the screen
1
Press the [SCENE] key
[F1] key.
The SCENE screen/Scene Mem page will appear,
in which you can manage scene memories.
2
Use the [DATA/JOG] dial to select the store
destination scene number (01
96).
The row enclosed by the dotted line is the cur-
rently selected scene.
Tip!
The scene number can also be selected by using the
[
]/[
] keys of the SCENE MEMORY section.
Scene number 00 is recall-only. It is not possible to
store to this number.
3
Move the cursor to the STORE button, and
press the [ENTER] key.
The TITLE EDIT popup window will appear,
allowing you to input the scene name.
4
As necessary, use the character palette to
input a scene name.
For details on inputting characters, refer to
page 37.
5
To store the scene, move the cursor to the
OK button and press the [ENTER] key.
To cancel without storing, move the cursor to the
CANCEL button and press the [ENTER] key.
If you store to a number in which a scene has already
been stored, the previous scene will be erased.
Tip!
It is also possible to store the scene directly, without
inputting the scene name. To do this, access the
UTILITY screen/Prefer.1 page ([UTILITY] key
[F2]
key), and turn the STORE CONFIRMATION setting
OFF.
You can protect a scene number to prevent it from
being accidentally erased (
P.131).
Storing a scene by key operations
1
Use the SCENE MEMORY section [
]/[
]
keys to select the store destination scene
number.
The currently selected scene number will be dis-
played in the SCENE area in the upper part of the
screen.
2
Press the [STORE] key.
The TITLE EDIT popup window will appear,
allowing you to input the scene name.
3
As necessary, use the character palette to
input a scene name.
4
To store the scene, move the cursor to the
OK button and press the [ENTER] key.