Adobe 25520388 User Guide - Page 274

Add a stroke to text or object, Click Add next to either Inner Stroke or Outer Stroke.

Page 274 highlights

USING ADOBE PREMIERE PRO 269 Titling and the Titler Scaling Object X, Scaling Object Y Specifies how the texture is stretched along the x or y axis when applied to the object. The Texture option doesn't stretch the texture but applies it to the face of the object from the upper left corner to the lower right corner. The Clipped Face option stretches the texture so that it fits the face, minus the area covered by any inner strokes. The Face option stretches the texture so that it fits the face exactly. The Extended Character option considers strokes when calculating the area over which the texture is stretched. For example, if you have a large, 20-pixel outer edge, the texture is stretched beyond the extents of the face. However, the texture is clipped to the face and only the extents are adjusted. Scaling Horizontal, Scaling Vertical Stretches the texture to the specified percentage. A single value can produce different results depending upon other scaling choices you make. The range is from 1% to 500%; the default is 100%. Scaling Tile X, Scaling Tile Y Tiles the texture. If the object is not tiled in a given direction, blank (alpha = 0) is used. Alignment Object X, Alignment Object Y Specifies to which part of the object the texture aligns. Screen aligns the texture to the title and not the object, letting you move the object without moving the texture. Clipped Face aligns the texture to the clipped area face (face minus the inner strokes). Face aligns the texture to the regular face and does not consider the strokes in the extent calculation. Extended Character aligns the texture to the extended face (face plus the outer strokes). Alignment Rule X, Alignment Rule Y Aligns the texture to the top left, center, or bottom right of the object specified by Object X and Object Y. Alignment X Offset, Alignment Y Offset Specifies the horizontal and vertical offsets (in pixels) for the texture from the calculated application point. This application point is calculated based on the Object X/Y and Rule X/Y settings. The range is -1000 to 1000, with a default of 0. Blending Mix Specifies the ratio of texture to regular fill that is rendered. The control's range is -100 to 100. A value of -100 indicates that no texture is used and the gradient dominates. A value of 100 uses only the texture. A value of 0 uses both aspects of the object equally. Blending Mix also determines how the key of the ramp (set with the Fill Key option) and texture (set with the Texture Key option) are used. Alpha Scale Readjusts the alpha value for the texture as a whole. This option allows you to easily make the object transparent. If the alpha channel is properly ranged, this option acts like a transparency slider. Composite Rule Specifies which channel of an incoming texture is used to determine the transparency. In most cases, the alpha channel is used. However, if you use a black-and-red texture, you could impose transparency in the red areas by specifying the red channel Invert Composite Inverts the incoming alpha values. Some textures have the alpha range inverted. Try this option if the area that is supposed to appear solid is transparent. Note: To remove a selected object's texture, deselect Texture in the Title Properties panel. Add a stroke to text or object You can add an outline, or stroke, to your objects. You can add both inner strokes and outer strokes. Inner strokes are outlines along the inner edge of your objects, and outer strokes are outlines along the outer edge. You can add up to 12 strokes to each object. After you add the stroke, you can adjust its color, fill type, opacity, sheen, and texture. By default, strokes are listed and rendered in the order you create them; however, you can easily change that order. 1 Select the object. 2 In the Properties section of the Title Properties panel, expand the Strokes category. 3 Click Add next to either Inner Stroke or Outer Stroke. Last updated 1/16/2012

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269
USING ADOBE PREMIERE PRO
Titling and the Titler
Last updated 1/16/2012
Scaling Object X, Scaling Object Y
Specifies how the texture is stretched along the x or y axis when applied to the
object. The Texture option doesn’t stretch the texture but applies it to the face of the object from the upper left corner
to the lower right corner. The Clipped Face option stretches the texture so that it fits the face, minus the area covered
by any inner strokes. The Face option stretches the texture so that it fits the face exactly. The Extended Character
option considers strokes when calculating the area over which the texture is stretched. For example, if you have a large,
20-pixel outer edge, the texture is stretched beyond the extents of the face. However, the texture is clipped to the face
and only the extents are adjusted.
Scaling Horizontal, Scaling Vertical
Stretches the texture to the specified percentage. A single value can produce
different results depending upon other scaling choices you make. The range is from 1% to 500%; the default is 100%.
Scaling Tile X, Scaling Tile Y
Tiles the texture. If the object is not tiled in a given direction, blank (alpha = 0) is used.
Alignment Object X, Alignment Object Y
Specifies to which part of the object the texture aligns. Screen aligns the
texture to the title and not the object, letting you move the object without moving the texture. Clipped Face aligns the
texture to the clipped area face (face minus the inner strokes). Face aligns the texture to the regular face and does not
consider the strokes in the extent calculation. Extended Character aligns the texture to the extended face (face plus the
outer strokes).
Alignment Rule X, Alignment Rule Y
Aligns the texture to the top left, center, or bottom right of the object specified by
Object X and Object Y.
Alignment X Offset, Alignment Y Offset
Specifies the horizontal and vertical offsets (in pixels) for the texture from the
calculated application point. This application point is calculated based on the Object X/Y and Rule X/Y settings. The
range is –1000 to 1000, with a default of 0.
Blending Mix
Specifies the ratio of texture to regular fill that is rendered. The control’s range is –100 to 100. A value
of –100 indicates that no texture is used and the gradient dominates. A value of 100 uses only the texture. A value of 0
uses both aspects of the object equally. Blending Mix also determines how the key of the ramp (set with the Fill Key
option) and texture (set with the Texture Key option) are used.
Alpha Scale
Readjusts the alpha value for the texture as a whole. This option allows you to easily make the object
transparent. If the alpha channel is properly ranged, this option acts like a transparency slider.
Composite Rule
Specifies which channel of an incoming texture is used to determine the transparency. In most cases,
the alpha channel is used. However, if you use a black-and-red texture, you could impose transparency in the red areas
by specifying the red channel
Invert Composite
Inverts the incoming alpha values. Some textures have the alpha range inverted. Try this option if
the area that is supposed to appear solid is transparent.
Note:
To remove a selected object’s texture, deselect Texture in the Title Properties panel.
Add a stroke to text or object
You can add an outline, or
stroke
, to your objects. You can add both inner strokes and outer strokes. Inner strokes are
outlines along the inner edge of your objects, and outer strokes are outlines along the outer edge. You can add up to
12 strokes to each object. After you add the stroke, you can adjust its color, fill type, opacity, sheen, and texture. By
default, strokes are listed and rendered in the order you create them; however, you can easily change that order.
1
Select the object.
2
In the Properties section of the Title Properties panel, expand the Strokes category.
3
Click Add next to either Inner Stroke or Outer Stroke.