Adobe 25520388 User Guide - Page 349

Adjust effects, Auto Color, Auto Contrast, and Auto Levels effects, Convolution Kernel effect

Page 349 highlights

USING ADOBE PREMIERE PRO 344 Effects and transitions Adjust effects Auto Color, Auto Contrast, and Auto Levels effects The Auto Color, Auto Contrast, and Auto Levels effects make quick global adjustments to a clip. Auto Color adjusts contrast and color by neutralizing the midtones and clipping the white and black pixels. Auto Contrast adjusts the overall contrast and mixture of colors, without introducing or removing color casts. Auto Levels automatically corrects the highlights and shadows. Because Auto Levels adjusts each color channel individually, it may remove or introduce color casts. Each effect has one or more of the following settings: Temporal Smoothing The range of adjacent frames, in seconds, analyzed to determine the amount of correction needed for each frame, relative to its surrounding frames. If Temporal Smoothing is 0, each frame is analyzed independently, without regard for surrounding frames. Temporal Smoothing can result in smoother looking corrections over time. Scene Detect If this option is selected, frames beyond a scene change are ignored when the effect analyzes surrounding frames for temporal smoothing. Snap Neutral Midtones (Auto Color only) Identifies an average nearly neutral color in the frame and then adjusts the gamma values to make the color neutral. Black Clip, White Clip How much of the shadows and highlights are clipped to the new extreme shadow and highlight colors in the image. Be careful of setting the clipping values too large, as doing so reduces detail in the shadows or highlights. A value between 0.0% and 1% is recommended. By default, shadow and highlight pixels are clipped by 0.1%-that is, the first 0.1% of either extreme is ignored when the darkest and lightest pixels in the image are identified; those pixels are then mapped to output black and output white. This clipping ensures that input black and input white values are based on representative rather than extreme pixel values. Blend With Original Determines the effect's transparency. The result of the effect is blended with the original image, with the effect result composited on top. The higher you set this value, the less the effect affects the clip. For example, if you set this value to 100%, the effect has no visible result on the clip; if you set this value to 0%, the original image doesn't show through. Convolution Kernel effect The Convolution Kernel effect changes the brightness values of each pixel in the clip according to a mathematical operation known as a convolution. A convolution overlays a matrix of numbers onto a matrix of pixels, multiplies each underlying pixel's value by the number that overlays it, and replaces the central pixel's value with the sum of all of these multiplications. This is performed for each pixel in the image. The Convolution Kernel Settings include a set of controls that represent cells in a 3x3 grid of pixel brightness multipliers. Labels on the controls, which begin with the letter "M," indicate their position in the matrix. The M11 control, for example, affects the cell in the first row and first column of the grid; the M32 control affects the cell in the third row and second column. The pixel being evaluated falls in the center of the grid, at the M22 location. Use this effect for fine control over the properties of various emboss, blur, and sharpen effects. For a given effect, it is easier to apply one of the Convolution Kernel presets and to modify it, than to create the effect from scratch using the Convolution Kernel effect itself. Last updated 1/16/2012

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344
USING ADOBE PREMIERE PRO
Effects and transitions
Last updated 1/16/2012
Adjust effects
Auto Color, Auto Contrast, and Auto Levels effects
The Auto Color, Auto Contrast, and Auto Levels effects make quick global adjustments to a clip. Auto Color adjusts
contrast and color by neutralizing the midtones and clipping the white and black pixels. Auto Contrast adjusts the
overall contrast and mixture of colors, without introducing or removing color casts. Auto Levels automatically corrects
the highlights and shadows. Because Auto Levels adjusts each color channel individually, it may remove or introduce
color casts.
Each effect has one or more of the following settings:
Temporal Smoothing
The range of adjacent frames, in seconds, analyzed to determine the amount of correction
needed for each frame, relative to its surrounding frames. If Temporal Smoothing is 0, each frame is analyzed
independently, without regard for surrounding frames. Temporal Smoothing can result in smoother looking
corrections over time.
Scene Detect
If this option is selected, frames beyond a scene change are ignored when the effect analyzes surrounding
frames for temporal smoothing.
Snap Neutral Midtones (Auto Color only)
Identifies an average nearly neutral color in the frame and then adjusts the
gamma values to make the color neutral.
Black Clip, White Clip
How much of the shadows and highlights are clipped to the new extreme shadow and highlight
colors in the image. Be careful of setting the clipping values too large, as doing so reduces detail in the shadows or
highlights. A value between 0.0% and 1% is recommended. By default, shadow and highlight pixels are clipped by
0.1%—that is, the first 0.1% of either extreme is ignored when the darkest and lightest pixels in the image are identified;
those pixels are then mapped to output black and output white. This clipping ensures that input black and input white
values are based on representative rather than extreme pixel values.
Blend With Original
Determines the effect’s transparency. The result of the effect is blended with the original image,
with the effect result composited on top. The higher you set this value, the less the effect affects the clip. For example,
if you set this value to 100%, the effect has no visible result on the clip; if you set this value to 0%, the original image
doesn’t show through.
Convolution Kernel effect
The Convolution Kernel effect changes the brightness values of each pixel in the clip according to a mathematical
operation known as a
convolution
. A convolution overlays a matrix of numbers onto a matrix of pixels, multiplies each
underlying pixel's value by the number that overlays it, and replaces the central pixel's value with the sum of all of these
multiplications. This is performed for each pixel in the image.
The Convolution Kernel Settings include a set of controls that represent cells in a 3x3 grid of pixel brightness
multipliers. Labels on the controls, which begin with the letter “M,” indicate their position in the matrix. The M11
control, for example, affects the cell in the first row and first column of the grid; the M32 control affects the cell in the
third row and second column. The pixel being evaluated falls in the center of the grid, at the M22 location. Use this
effect for fine control over the properties of various emboss, blur, and sharpen effects. For a given effect, it is easier to
apply one of the Convolution Kernel presets and to modify it, than to create the effect from scratch using the
Convolution Kernel effect itself.