Adobe 25520388 User Guide - Page 396

Noise HLS and Noise HLS Auto effects, Perspective effects, Basic 3D effect

Page 396 highlights

USING ADOBE PREMIERE PRO 391 Effects and transitions Noise HLS and Noise HLS Auto effects The Noise HLS effect generates static noise in clips that use still or moving source footage. The Noise HLS Auto effect automatically creates animated noise. Both effects offer various types of noise that can be added to the hue, saturation, or lightness of a clip. Controls for these effects are the same except for the final control that determines noise animation. Original (left), and with effect applied (right) Noise The type of noise. Unique Random creates equal amounts of black and white noise. Squared Random creates high-contrast noise. Uniform Animation creates animated noise, and Squared Animation creates animated highcontrast noise. Grain produces grain-like noise similar to film grain. Hue The amount of noise added to hue values. Lightness The amount of noise added to lightness values. Saturation The amount of noise added to saturation values. Grain Size This control is active only for the Grain type of noise. Noise Phase (Noise HLS only) An input value to the random number generator for the noise. When you set keyframes for Noise Phase, the effect cycles through the phases to create animated noise. Greater value differences between keyframes increase the speed of the noise animation. Noise Animation Speed (Noise HLS Auto only) The speed of the noise animation. To accelerate or decelerate the noise animation, animate this property. More Help topics "Adding, navigating, and setting keyframes" on page 415 Perspective effects Basic 3D effect The Basic 3D effect manipulates a clip in 3D space. You can rotate an image around horizontal and vertical axes and move it toward or away from you. With Basic 3D, you can also create a specular highlight to give the appearance of light reflecting off a rotated surface. The light source for the specular highlight is always above, behind, and to the left of the viewer. Because the light comes from above, the image must be tilted backward to see this reflection. Specular highlights can enhance the realism of the 3D appearance. Jeff Schell provides a video tutorial about the Basic 3D effect and lighting effects on the Digital Media Net website. Last updated 1/16/2012

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391
USING ADOBE PREMIERE PRO
Effects and transitions
Last updated 1/16/2012
Noise HLS and Noise HLS Auto effects
The Noise HLS effect generates static noise in clips that use still or moving source footage. The Noise HLS Auto effect
automatically creates animated noise. Both effects offer various types of noise that can be added to the hue, saturation,
or lightness of a clip. Controls for these effects are the same except for the final control that determines noise
animation.
Original (left), and with effect applied (right)
Noise
The type of noise. Unique Random creates equal amounts of black and white noise. Squared Random creates
high-contrast noise. Uniform Animation creates animated noise, and Squared Animation creates animated high-
contrast noise. Grain produces grain-like noise similar to film grain.
Hue
The amount of noise added to hue values.
Lightness
The amount of noise added to lightness values.
Saturation
The amount of noise added to saturation values.
Grain Size
This control is active only for the Grain type of noise.
Noise Phase (Noise HLS only)
An input value to the random number generator for the noise. When you set keyframes
for Noise Phase, the effect cycles through the phases to create animated noise. Greater value differences between
keyframes increase the speed of the noise animation.
Noise Animation Speed (Noise HLS Auto only)
The speed of the noise animation. To accelerate or decelerate the noise
animation, animate this property.
More Help topics
Adding, navigating, and setting keyframes
” on page
415
Perspective effects
Basic 3D effect
The Basic 3D effect manipulates a clip in 3D space. You can rotate an image around horizontal and vertical axes and
move it toward or away from you. With Basic 3D, you can also create a specular highlight to give the appearance of
light reflecting off a rotated surface. The light source for the specular highlight is always above, behind, and to the left
of the viewer. Because the light comes from above, the image must be tilted backward to see this reflection. Specular
highlights can enhance the realism of the 3D appearance.
Jeff Schell provides a video tutorial about the Basic 3D effect and lighting effects on the
Digital Media Net website
.