Yamaha A5000 Owner's Manual - Page 125

Loop Remix

Page 125 highlights

EDIT-TRIM/LOOP Loop Remix [EDIT] Button → [F1] Button → Knob 1 to select "EDIT-LoopRmx" This function divides and randomly re-orders a specified range of "Remix Zones" between the Loop Start Address and Loop End Address, in some cases changing the sound of certain portions, thus creating new "remixed" versions of your samples. * Make sure the loop is properly setup before using the Loop Remix function. • This function can be used on a 1 or 2-measure drumm loop, for example, to create a different drum pattern. • The Loop Remix function cannot be used when editing a sample bank. Cursor q Remix Zone Remix Pattern Cursor q Turn action Press action Knob 1 Cursor/Page Tree View Knob 2 Remix Type REMIX Knob 3 Remix Type Variation ZONE MONITOR Knob 4 Remix Zone Start REGISTER... Knob 5 Remix Zone End CREATE Knob 1 [ Turn] Cursor/Page Positions the cursor and selects display pages. [ Press] Tree View Calls the Tree View display (page 83). Knob 2 [ Turn] Remix Type Determines which area of the loop will be affected by the Loop Remix function, and how the remix zones will be reordered. [Range] 1 - 5, User1 - User5 • 1 - 5 ... The effect changes randomly each time the Loop Remix function is executed. • User1 - User5 ... These choices use results of a remix operation which have been registered via Knob 4. The registered pattern will appear on the remix pattern display. [ Press] REMIX The Loop Remix function is executed when this knob is pressed, and the results are temporarily stored in memory as a "working sample." If the REMIX button is pressed again the Loop Remix function will be executed again and the previous results erased. You can execute the REMIX function as many times as necessary until satisfactory results are achieved. When Remix Type 1 - 5 is selected, different results will be achieved each time REMIX is executed even if the same Remix Type Variation is selected. When satisfactory results have been achieved and the CREATE function is executed (Knob 5), the Working Sample is stored as a normal sample. If the AUTO AUDITION function is on (Knob 3) the result of each remix operation will be automatically played back after REMIX is executed. Further, the Working Sample can be monitored by pressing the [AUDITION] button. • This parameter cannot be edited when editing a sample bank. Knob 3 [ Turn] Remix Type Variation Determines the degree to which the original waveform will be changed by the Loop Remix function. [Range] Normal1, Normal2, Reverse1, Reverse2, Break, LoFi, Pitch, Gate • Normal1 ... The wave is divided and re-ordered. • Normal2 ... A variation of Normal1. • Reverse1 ... In addition to division and re-ordering, parts of the wave a reversed. • Reverse2 ... A variation of Reverse1. • Break ... Silent "breaks" are created in addition to division and re-ordering. • LoFi ... In addition to division and re-ordering, portions of the wave are converted to Lo-Fi sound. • Pitch ... In addition to division and re-ordering, portions of the wave are lowered in pitch and converted to Lo-Fi sound. • Gate ... In addition to division and re-ordering, portions of the wave are shortened. • "---" will appear on the display and this parameter cannot be edited when one of the User Remix Types - User1 - User5 - is selected. [ Press] ZONE MONITOR Plays back only the remix zone (from the specified Remix Zone Start to Remix Zone End) without playing the rest of the loop. • This parameter cannot be edited when editing a sample bank. 125 q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q A5000/A4000 • Chapter 5 EDIT Mode

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EDIT-TRIM/LOOP
● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●
A5000/A4000 •
Chapter 5
EDIT Mode
125
Loop Remix
[EDIT] Button
[F1] Button
Knob 1 to select
"EDIT-LoopRmx"
This function divides and randomly re-orders a specified
range of "Remix Zones" between the Loop Start Address and
Loop End Address, in some cases changing the sound of cer-
tain portions, thus creating new "remixed" versions of your
samples.
* Make sure the loop is properly setup before using the Loop Remix
function.
• This function can be used on a 1 or 2-measure drumm loop, for
example, to create a different drum pattern.
• The Loop Remix function cannot be used when editing a sample
bank.
Knob 1
[
Turn]
Cursor/Page
Positions the cursor and selects display pages.
[
Press]
Tree View
Calls the Tree View display (page 83).
Knob 2
[
Turn]
Remix Type
Determines which area of the loop will be affected by the
Loop Remix function, and how the remix zones will be re-
ordered.
[Range]
1 — 5, User1 — User5
1 — 5
... The effect changes randomly each time
the Loop Remix function is executed.
User1 — User5
... These choices use results of a
remix operation which have been registered
via Knob 4. The registered pattern will appear
on the remix pattern display.
[
Press] REMIX
The Loop Remix function is executed when this knob is
pressed, and the results are temporarily stored in mem-
ory as a "working sample." If the REMIX button is
pressed again the Loop Remix function will be executed
again and the previous results erased. You can execute
the REMIX function as many times as necessary until
satisfactory results are achieved. When Remix Type 1 —
5 is selected, different results will be achieved each time
REMIX is executed even if the same Remix Type Varia-
tion is selected. When satisfactory results have been
achieved and the CREATE function is executed (Knob 5),
the Working Sample is stored as a normal sample. If the
AUTO AUDITION function is on (Knob 3) the result of
each remix operation will be automatically played back
after REMIX is executed. Further, the Working Sample
can be monitored by pressing the [AUDITION] button.
• This parameter cannot be edited when editing a
sample bank.
Knob 3
[
Turn]
Remix Type Variation
Determines the degree to which the original waveform
will be changed by the Loop Remix function.
[Range] Normal1, Normal2, Reverse1, Reverse2, Break,
LoFi, Pitch, Gate
Normal1
... The wave is divided and re-ordered.
Normal2
... A variation of Normal1.
Reverse1
... In addition to division and re-ordering,
parts of the wave a reversed.
Reverse2
... A variation of Reverse1.
Break
... Silent "breaks" are created in addition to
division and re-ordering.
LoFi
... In addition to division and re-ordering, por-
tions of the wave are converted to Lo-Fi
sound.
Pitch
... In addition to division and re-ordering, por-
tions of the wave are lowered in pitch and con-
verted to Lo-Fi sound.
Gate
... In addition to division and re-ordering, por-
tions of the wave are shortened.
• "---" will appear on the display and this parameter
cannot be edited when one of the User Remix Types
- User1 — User5 - is selected.
[
Press] ZONE MONITOR
Plays back only the remix zone (from the specified Remix
Zone Start to Remix Zone End) without playing the rest of
the loop.
• This parameter cannot be edited when editing a
sample bank.
Cursor
q
Knob 1
Knob 2
Knob 3
Knob 4
Knob 5
Turn
action
Cursor/Page
Remix Type
Remix Type
Variation
Remix Zone
Start
Remix Zone
End
Press
action
Tree View
REMIX
ZONE
MONITOR
REGISTER...
CREATE
Remix Zone
Remix Pattern
q
Cursor