Yamaha A5000 Owner's Manual - Page 34

Mapping, Filter, EG, and LFO, many samples each played by an individual key/note.

Page 34 highlights

SAMPLER BASICS 2. Mapping Mapping determines the range of notes on the keyboard or other controller that will play the sample, and how the sample will respond to those notes - e.g. whether it will always play at the same pitch or at different pitches corresponding to the notes played. You can, for example, have a single sample played across the entire note range, several split or overlapping samples played in different note ranges, or many samples each played by an individual key/note. SAMPLE 1 SAMPLE 2 SAMPLE 3 Step-by-Step procedure on page 46. MAPPING 3. Filter, EG, and LFO If you want to actually modify the sound of your samples to create a desired musical effect, you might want to apply: • Static or dynamic velocity-controlled filtering to modify the timbre of the sound or created "wahwah" type effects. Filter cutoff (or center) frequency controlled by note velocity, envelope generator or LFO. FILTER Step-by-Step procedure on page 47. • Envelope-generator-based amplitude, filter, or pitch variations such that the controlled parameter varies over time whenever a note is played. EG ENVELOPE Envelope generators can produce time-based variations in amplitude, filter frecuency or pitch. Step-by-Step procedure on page 50. 34 Chapter 2 Sampler Basics & Essential Procedures • A5000/A4000 q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q q

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SAMPLER BASICS
34
Chapter 2
Sampler Basics & Essential Procedures
• A5000/A4000
● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ●
2.
Mapping
Mapping determines the range of notes on the keyboard or other controller that will play the sample,
and how the sample will respond to those notes - e.g. whether it will always play at the same pitch or at
different pitches corresponding to the notes played. You can, for example, have a single sample played
across the entire note range, several split or overlapping samples played in different note ranges, or
many samples each played by an individual key/note.
Step-by-Step procedure on page 46.
3.
Filter, EG, and LFO
If you want to actually modify the sound of your samples to create a desired musical effect, you might
want to apply:
Static or dynamic velocity-controlled filtering to modify the timbre of the sound or created “wah-
wah” type effects.
Step-by-Step procedure on page 47.
Envelope-generator-based amplitude, filter, or pitch variations such that the controlled parameter
varies over time whenever a note is played.
Step-by-Step procedure on page 50.
SAMPLE 1
SAMPLE 2
SAMPLE 3
MAPPING
Filter cutoff (or center) frequency
controlled by note velocity,
envelope generator or LFO.
FILTER
ENVELOPE
Envelope generators can produce time-based
variations in amplitude, filter frecuency or pitch.
EG