Autodesk 663B1-05A111-1001 User Guide - Page 133

Partitions, Related topics, Layers

Page 133 highlights

7 | Scene management About > Layers Partitions A partition is a collection of related sets. Partitions prevent the sets in them from having any overlapping members. Maya uses partitions to keep sets separate where overlapping members could cause problems. Maya creates partitions to keep character sets, shading groups, skin point sets, and exclusive deformers from having overlapping members. You can create your own partitions when you want to create sets that have no overlap. For example, suppose you're animating a cartoon character's nose as he smiles and laughs. You added a cluster to several CVs for adjusting the nose as he smiles and another cluster to different CVs for adjusting the nose as he laughs. Creating the two clusters creates a set for each group of CVs. Occasionally you want to move CVs from one set to the other. When you move the CVs from one set to the other set, they remain in the first set. You might not want the CVs in the first set because they add undesirable deformations as you transform the cluster. To avoid this problem, you can create a partition and put both sets in it. The partition prevents one set from having members of another set. When you move the CVs from the first set to the second set, they're automatically removed from the first set. Related topics ™ "Create and edit sets" on page 138 ™ "Keep a collection of sets from having overlapping membership" on page 139 Layers Layers are overlapping views of your scene that have objects attached to them. With layers, you can organize related elements of your scene and selectively make them visible or invisible in the 3D view. You can also template or reference all objects associated with a given layer. For example, you can attach completed objects to a layer and template it. By turning the visibility of this layer on or off, you can see these completed objects in the 3D view only when you need to. Also, since the layer is templated, you will not accidentally select or change any of the completed objects on that layer. If you want to make changes to any objects on that layer, simply make it visible and untemplate it. Related topics ™ "Organize objects on display layers" on page 136 ™ "Edit all objects on a layer at once" on page 137 Basics 133

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7 | Scene management
About > Layers
Basics
133
Partitions
A partition is a collection of related sets. Partitions prevent the sets in them from
having any overlapping members. Maya uses partitions to keep sets separate
where overlapping members could cause problems.
Maya creates partitions to keep character sets, shading groups, skin point sets,
and exclusive deformers from having overlapping members.
You can create your own partitions when you want to create sets that have no
overlap.
For example, suppose you’re animating a cartoon character’s nose as he smiles
and laughs. You added a cluster to several CVs for adjusting the nose as he
smiles and another cluster to different CVs for adjusting the nose as he laughs.
Creating the two clusters creates a set for each group of CVs. Occasionally you
want to move CVs from one set to the other. When you move the CVs from one
set to the other set, they remain in the first set. You might not want the CVs in
the first set because they add undesirable deformations as you transform the
cluster.
To avoid this problem, you can create a partition and put both sets in it. The
partition prevents one set from having members of another set. When you move
the CVs from the first set to the second set, they’re automatically removed from
the first set.
Related topics
”Create and edit sets” on page 138
”Keep a collection of sets from having overlapping membership” on
page 139
Layers
Layers are overlapping views of your scene that have objects attached to them.
With layers, you can organize related elements of your scene and selectively
make them visible or invisible in the 3D view. You can also template or reference
all objects associated with a given layer.
For example, you can attach completed objects to a layer and template it. By
turning the visibility of this layer on or off, you can see these completed objects
in the 3D view only when you need to. Also, since the layer is templated, you will
not accidentally select or change any of the completed objects on that layer. If
you want to make changes to any objects on that layer, simply make it visible and
untemplate it.
Related topics
”Organize objects on display layers” on page 136
”Edit all objects on a layer at once” on page 137