Autodesk 663B1-05A111-1001 User Guide - Page 209

Name Clash options, Load all references, Load top-level references only, Use namespaces

Page 209 highlights

12 | Basics Menus Reference > File > Import Load all references Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor ("Reference Editor overview" on page 380) and selecting the references you want to unload. Load no references This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor ("Reference Editor overview" on page 380) and selecting the references you want to load. Load top-level references only Loads only the top-most referenced files (which may themselves contain many nested referenced files). This is useful in cases where you may be opening a complex nested scene reference hierarchy with many nested references and you want to easily work at the top level of the hierarchy. Name Clash options Use namespaces When you import or reference a scene with the Use Namespaces option turned on, Maya creates a new namespace that contains the imported or referenced data. Turning on the Use Namespaces option ensures that all nodes are uniquely named. A namespace is a grouping of objects under a given name. Each item in a namespace is identified by its own name along with the namespace it belongs to. By default, the basename of the imported or referenced file is added to the beginning of the imported or referenced object names, separated by colons. For example, if you are importing a scene named foo.ma that contains an object named ball, after it's imported the ball is named foo:ball. You can change the prefix by selecting Resolve clashing nodes with this string and entering a prefix. Tip Before importing or referencing a file, make sure that the renaming prefix contains no invalid characters. You can create, name, parent, and remove namespaces using the namespace command. Namespaces do not effect selection, the DAG, the Dependency Graph, or any other aspect of Maya. Basics 209

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12 | Basics Menus
Reference > File > Import
Basics
209
Load all references
Opens the file with all references loaded. You can change the state of
reference loading after the file is open in Maya by opening the Reference
Editor (”Reference Editor overview” on page 380) and selecting the
references you want to unload.
Load no references
This opens the file without loading any references. You can load references
after the file is open in Maya by opening the Reference Editor (”Reference
Editor overview” on page 380) and selecting the references you want to load.
Load top-level references only
Loads only the top-most referenced files (which may themselves contain
many nested referenced files). This is useful in cases where you may be
opening a complex nested scene reference hierarchy with many nested
references and you want to easily work at the top level of the hierarchy.
Name Clash options
Use namespaces
When you import or reference a scene with the Use Namespaces option
turned on, Maya creates a new namespace that contains the imported or
referenced data. Turning on the Use Namespaces option ensures that all
nodes are uniquely named.
A
namespace
is a grouping of objects under a given name. Each item in a
namespace is identified by its own name along with the namespace it
belongs to.
By default, the basename of the imported or referenced file is added to the
beginning of the imported or referenced object names, separated by colons.
For example, if you are importing a scene named foo.ma that contains an
object named ball, after it’s imported the ball is named foo:ball.
You can change the prefix by selecting Resolve clashing nodes with this
string and entering a prefix.
You can create, name, parent, and remove namespaces using the
namespace
command.
Namespaces do not effect selection, the DAG, the Dependency Graph, or any
other aspect of Maya.
Tip
Before importing or referencing a file, make sure that the renaming
prefix contains no invalid characters.