Autodesk 663B1-05A111-1001 User Guide - Page 431

Modeling preferences, Output Geometry Type, NURBS Interaction, Polygons

Page 431 highlights

13 | Basics Windows and Editors Reference > Modeling preferences Modeling preferences Output Geometry Type Output geometry as These settings determine the type of geometry created from modeling actions such as Revolve, Loft, Extrude, Fillet Blend, and so forth. Setting it here affects all applicable modeling actions. Otherwise, select Mixed to use the individual settings of each modeling action. NURBS Interaction Interaction mode Specify whether you want certain NURBS modeling commands to behave like actions or tools. An action performs a discrete function on selected objects. A tool lets you manipulate objects until you complete the operation. You may want to change actions to tools as you become proficient at Maya's NURBS modeling. To globally change the applicable modeling tools, select Everything is a Tool or Everything is an Action. To individually set each command, select Mixed. Polygons Convert component selection Turn on Convert component selection to have Maya automatically convert an object selection to the appropriate component selection mode if an action works only on components. For example, if you select a polygonal object and try to extrude faces, Maya automatically selects all the faces on the object and proceed. Create meshes single sided When this is turned on, new polygonal meshes (for example, created by the polygon primitive tools or by polygonal operations) automatically have their Render Stats > Double Sided attribute turned off. Smart command settings Modifies polygon settings based on the kind of action being performed: • Sets display attributes to show polygon components relevant to the action (for instance, displaying normals or border edges). • Sets the selection mask to objects/components appropriate for the action. • Sets selection constraints that make sense for the action. Basics 431

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13 | Basics Windows and Editors
Reference > Modeling preferences
Basics
431
Modeling preferences
Output Geometry Type
Output geometry as
These settings determine the type of geometry created from modeling actions
such as Revolve, Loft, Extrude, Fillet Blend, and so forth. Setting it here
affects all applicable modeling actions. Otherwise, select Mixed to use the
individual settings of each modeling action.
NURBS Interaction
Interaction mode
Specify whether you want certain NURBS modeling commands to behave like
actions or tools. An action performs a discrete function on selected objects.
A tool lets you manipulate objects until you complete the operation. You may
want to change actions to tools as you become proficient at Maya’s NURBS
modeling.
To globally change the applicable modeling tools, select Everything is a Tool
or Everything is an Action. To individually set each command, select Mixed.
Polygons
Convert component selection
Turn on Convert component selection to have Maya automatically convert an
object selection to the appropriate component selection mode if an action
works only on components.
For example, if you select a polygonal object and try to extrude faces, Maya
automatically selects all the faces on the object and proceed.
Create meshes single sided
When this is turned on, new polygonal meshes (for example, created by the
polygon primitive tools or by polygonal operations) automatically have their
Render Stats > Double Sided attribute turned off.
Smart command settings
Modifies polygon settings based on the kind of action being performed:
Sets display attributes to show polygon components relevant to the
action (for instance, displaying normals or border edges).
Sets the selection mask to objects/components appropriate for the
action.
Sets selection constraints that make sense for the action.