Autodesk 663B1-05A111-1001 User Guide - Page 210

Move file options, Resolve options, Attributes, From Channel Box, Remove Selected, Remove All

Page 210 highlights

12 | Basics Menus Reference > File > Import Resolve options When you import a scene into another scene, naming conflicts occur if the nodes share the same name and parent nodes. To resolve these naming conflicts, you can rename only nodes with the same name and parents (clashing nodes) or you can rename all nodes. You specify whether to use the filename as the prefix (the default) or to create a prefix string. For more information on node hierarchy, see MEL and Expressions. Tip We recommend you use namespaces to resolve naming conflicts instead of using the Name clash options when importing or referencing files. Move file options The following file type-specific options apply to importing move files: Attributes Type the name of an attribute in the Attributes box and click Add to add the attribute to the list of attributes to use when importing or exporting. If the attribute is already included in the list, a duplicate is not made. You can add several attributes at one time by separating them with a space. To remove an attribute, type the name of the attribute and click Remove. From Channel Box Click From Channel Box to combine all of the selected objects in Maya, in the order of their selection, with the channels selected in the Channel Box and place them in the list. For example, if sphere and cone are selected, and tx, sx are selected in the Channel Box, sphere.tx sphere.sx cone.tx and cone.sx are added to the list of attribute to import and export. Remove Selected Click Remove Selected to remove all of the attributes selected in the list. Remove All Click Remove All to remove all of the attributes from the list. Precision This is ignored in file export. For file import, this sets the precision of the file. When you click import or export, the move file is written or read and only the attributes in the list are affected. Basics 210

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Basics
210
12 | Basics Menus
Reference > File > Import
Resolve options
When you import a scene into another scene, naming conflicts occur if the
nodes share the same name and parent nodes.
To resolve these naming conflicts, you can rename only nodes with the same
name and parents (clashing nodes) or you can rename all nodes. You specify
whether to use the filename as the prefix (the default) or to create a prefix
string.
For more information on node hierarchy, see MEL and Expressions.
Move file options
The following file type-specific options apply to importing move files:
Attributes
Type the name of an attribute in the Attributes box and click Add to add the
attribute to the list of attributes to use when importing or exporting. If the
attribute is already included in the list, a duplicate is not made. You can add
several attributes at one time by separating them with a space. To remove an
attribute, type the name of the attribute and click Remove.
From Channel Box
Click From Channel Box to combine all of the selected objects in Maya, in the
order of their selection, with the channels selected in the Channel Box and
place them in the list. For example, if sphere and cone are selected, and tx,
sx are selected in the Channel Box, sphere.tx sphere.sx cone.tx and cone.sx
are added to the list of attribute to import and export.
Remove Selected
Click Remove Selected to remove all of the attributes selected in the list.
Remove All
Click Remove All to remove all of the attributes from the list.
Precision
This is ignored in file export. For file import, this sets the precision of the file.
When you click import or export, the move file is written or read and only the
attributes in the list are affected.
Tip
We recommend you use namespaces to resolve naming conflicts
instead of using the Name clash options when importing or
referencing files.