Autodesk 663B1-05A111-1001 User Guide - Page 438

Playback, Update view, Looping, Playback speed

Page 438 highlights

13 | Basics Windows and Editors Reference > Timeline preferences Playback Update view If your workspace layout includes several views (for example, selected from Panels > Layouts), you can improve performance by having the scene play in only the currently active view. Click Active or All. Default is Active. Active Scene plays only in the current, active view. All Scene plays in all the workspace views. Looping Specifies what happens when the scene plays forward and then reaches the playback end time (or if playing backwards, the playback start time). Click Once, Oscillate, or Continuous. Default is Continuous. Once Specifies that the scene plays once and then stops. Oscillate Specifies that the scene plays forwards (or backwards) and then plays backwards (or forwards) until you stop playback. Continuous Specifies the scene plays forward to the playback end time (or plays backward to the playback start time) and then begins again at the playback start time (or playback end time) until you stop playback. Playback speed Specifies the speed at which your scene plays. Select Play Every Frame, Realtime (24 fps), Half (12 fps), Twice (48 fps), or Other. Default is Play Every Frame. You can also specify the playback time units. See "Edit animation preferences" in the Animation Basics chapter of the Animation guide. Play every frame When selected, all the frames in your scene play, updating each before displaying the next. The speed depends on how long it takes your workstation to compute and draw each frame. You can specify the playback frame increment in the Playback by field. For example, a Playback value of 2.0 will cause only every other frame to play. Real-time When selected, your scene plays in real-time or 24 frames per second (fps). Maya may not display all frames, depending on your workstation's capabilities, the scene's complexity, and the display mode (for example, wireframe or smooth shading). Half When selected, your scene plays at half the speed of real-time or 12 frames per second (fps). Basics 438

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Basics
438
13 | Basics Windows and Editors
Reference > Timeline preferences
Playback
Update view
If your workspace layout includes several views (for example, selected from
Panels > Layouts), you can improve performance by having the scene play in
only the currently active view. Click Active or All. Default is Active.
Active
Scene plays only in the current, active view.
All
Scene plays in all the workspace views.
Looping
Specifies what happens when the scene plays forward and then reaches the
playback end time (or if playing backwards, the playback start time). Click
Once, Oscillate, or Continuous. Default is Continuous.
Once
Specifies that the scene plays once and then stops.
Oscillate
Specifies that the scene plays forwards (or backwards)
and then plays backwards (or forwards) until you stop
playback.
Continuous
Specifies the scene plays forward to the playback end
time (or plays backward to the playback start time) and
then begins again at the playback start time (or playback
end time) until you stop playback.
Playback speed
Specifies the speed at which your scene plays. Select Play Every Frame, Real-
time (24 fps), Half (12 fps), Twice (48 fps), or Other. Default is Play Every
Frame.
You can also specify the playback time units. See “Edit animation
preferences” in the Animation Basics chapter of the
Animation
guide.
Play every
frame
When selected, all the frames in your scene play,
updating each before displaying the next. The speed
depends on how long it takes your workstation to
compute and draw each frame. You can specify the
playback frame increment in the Playback by field. For
example, a Playback value of 2.0 will cause only every
other frame to play.
Real-time
When selected, your scene plays in real-time or 24
frames per second (fps). Maya may not display all
frames, depending on your workstation’s capabilities, the
scene’s complexity, and the display mode (for example,
wireframe or smooth shading).
Half
When selected, your scene plays at half the speed of
real-time or 12 frames per second (fps).