Autodesk 663B1-05A111-1001 User Guide - Page 231

Related topics, Edit > Ungroup > r, Edit > Level of Detail, Add and edit levels, Edit > Ungroup &gt

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12 | Basics Menus Reference > Edit > Level of Detail Related topics ™ "Group objects together" on page 138 Edit > Ungroup > ˆ Ungroup Under Ungroup objects under one of the following: Parent Puts all objects under their lowest common parent in the hierarchy. If there is none, then it puts the objects as the world level. World Puts all objects at world level (at the top-level of the hierarchy). Preserve Position When on, Maya preserves the transformation information of the group. If off, the ungrouped objects lose their grouped transformation attributes, therefore changing their position when ungrouped. Edit > Level of Detail Lets you associate multiple versions of some geometry to be replaced based on distance in a game engine. This lets you produce a high-quality version of a model for up-close and a low-quality version for far-away, with multiple versions in between. Notes • Level of Detail doesn't handle instances; instanced geometry will not be displayed consistently if it is added into a Level of Detail. Only use uninstanced geometry when creating levels of detail. • Edit > Ungroup should not be used with Level of Detail; the LOD threshold information will not be reset properly on Undo. Use Edit > LevelOfDetail > Ungroup to properly ungroup an lodGroup node. Related topics ™ "Level of Detail group node" on page 451 Add and edit levels To add a new level 1 Create a new object to add to the level of detail group. 2 Do one of the following: Basics 231

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12 | Basics Menus
Reference > Edit > Level of Detail
Basics
231
Related topics
”Group objects together” on page 138
Edit > Ungroup >
Ungroup Under
Ungroup objects under one of the following:
Parent
Puts all objects under their lowest common parent in the
hierarchy. If there is none, then it puts the objects as the
world level.
World
Puts all objects at world level (at the top-level of the
hierarchy).
Preserve Position
When on, Maya preserves the transformation information of the group. If off,
the ungrouped objects lose their grouped transformation attributes, therefore
changing their position when ungrouped.
Edit > Level of Detail
Lets you associate multiple versions of some geometry to be replaced based on
distance in a game engine. This lets you produce a high-quality version of a
model for up-close and a low-quality version for far-away, with multiple versions in
between.
Related topics
”Level of Detail group node” on page 451
Add and edit levels
To add a new level
1
Create a new object to add to the level of detail group.
2
Do one of the following:
Notes
Level of Detail doesn’t handle instances; instanced geometry
will not be displayed consistently if it is added into a Level of
Detail. Only use uninstanced geometry when creating levels of
detail.
Edit > Ungroup should not be used with Level of Detail; the LOD
threshold information will not be reset properly on Undo. Use
Edit > LevelOfDetail > Ungroup to properly ungroup an
lodGroup
node.