Autodesk 663B1-05A111-1001 User Guide - Page 204

File > Save Scene, mayaAscii, mayaBinary, and MEL. File Type Specific Options - the sound

Page 204 highlights

12 | Basics Menus Reference > File > Save Scene mayaAscii, mayaBinary, and MEL. File Type Specific Options Use full names for attributes on nodes Displays the full names of node attributes in the file. For example, if you select the Use Full Names for Attributes on Nodes option, attribute names are listed as, setAttr.translate 0 0 0 when you open the Maya ASCII file in a text editor. If you turn off the Use Verbose Names option, attribute names are listed as setAttr .t 0 0 0. OBJ File Type Specific Options Create multiple objects Specifies how shapes are created in OBJ files. Select True to create individual shapes based on grouping information specified in the OBJ file. Select False to create one shape for the entire file, with object sets corresponding to each of the specified groups. You cannot have overlapping groups. If you do, Maya informs you that overlapping groups exist, and re-reads the file as if the option were set to False. Sound (audio) File Type Specific Options Sound file offset Specifies the time the sound should start playing. For example, suppose you created an animation of a bird walking a tightrope, and you wanted the sound file to play after the bird reached the end of the rope. If you knew that the bird reached the end of the tightrope at time 108, you would specify a sound file offset of 108. Move files You must import move files. See "File > Import" on page 208. Anim files You must import anim files. See "File > Import" on page 208. Illustrator and EPS files You must import Illustrator and EPS files. See "File > Import" on page 208. File > Save Scene Saves the scene under its current name. Basics 204

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Basics
204
12 | Basics Menus
Reference > File > Save Scene
mayaAscii, mayaBinary, and MEL. File Type Specific Options
Use full names for attributes on nodes
Displays the full names of node attributes in the file.
For example, if you select the Use Full Names for Attributes on Nodes option,
attribute names are listed as,
setAttr.translate 0 0 0
when you open the Maya
ASCII file in a text editor. If you turn off the Use Verbose Names option,
attribute names are listed as
setAttr .t 0 0 0.
OBJ File Type Specific Options
Create multiple objects
Specifies how shapes are created in OBJ files.
Select True to create individual shapes based on grouping information
specified in the
OBJ file.
Select False to create one shape for the entire file, with object sets
corresponding to each of the specified groups.
You cannot have overlapping groups. If you do, Maya informs you that
overlapping groups exist, and re-reads the file as if the option were set to
False.
Sound (audio) File Type Specific Options
Sound file offset
Specifies the time the sound should start playing.
For example, suppose you created an animation of a bird walking a tightrope,
and you wanted the sound file to play after the bird reached the end of the
rope. If you knew that the bird reached the end of the tightrope at time 108,
you would specify a sound file offset of 108.
Move files
You must import move files. See ”File > Import” on page 208.
Anim files
You must import anim files. See ”File > Import” on page 208.
Illustrator and EPS files
You must import Illustrator and EPS files. See ”File > Import” on page 208.
File > Save Scene
Saves the scene under its current name.