Autodesk 663B1-05A111-1001 User Guide - Page 338

Attribute Editor, Related topics, Loading object attributes into the Attribute Editor

Page 338 highlights

13 | Basics Windows and Editors Reference > Attribute Editor Create Entry is only available when the objects and attributes displayed in the Outliner have been filtered by the Show Selected Type(s) menu option. Delete Entry Lets you delete a saved Show menu filter. Show Auxiliary Nodes Shows node types that the Outliner normally does not show because they are rarely needed (such as underworld nodes). Auxiliary Nodes Lets you set what nodes are considered "auxiliary". Attribute Editor Lists attributes on the selected object. Tabs across the top of the Attribute Editor let you select nodes connected to the shown node. While the Channel Box provides a more compact view of keyable attributes, the Attribute Editor gives you full graphical controls to edit attributes rather than just text boxes. There are ramp and graph graphical controls. For more information, see "Attribute editor graphical controls" on page 344. You can set an option in Window > Settings/Preferences > Preferences to have the Attribute Editor open in a window instead of the side panel. Related topics ™ "Nodes and attributes" on page 85 ™ "Change attribute values in the Attribute Editor or Channel Box" on page 95 ™ "Save and reuse attribute presets" on page 101 ™ "Lock the value of an attribute" on page 102 ™ "Create, edit, or delete custom attributes" on page 102 ™ "Open multiple Attribute Editors" on page 103 ™ "Channel Box" on page 346 Loading object attributes into the Attribute Editor Loading attributes into the Attribute Editor makes them available to view or edit. There are three ways to load object attributes into the Attribute Editor: • automatically when you select the object • manually • by selecting the object from the Attribute Editor Selected menu • by selecting the object from the Focus menu Basics 338

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Basics
338
13 | Basics Windows and Editors
Reference > Attribute Editor
Create Entry is only available when the objects and attributes displayed in the
Outliner have been filtered by the Show Selected Type(s) menu option.
Delete Entry
Lets you delete a saved Show menu filter.
Show Auxiliary Nodes
Shows node types that the Outliner normally does not show because they are
rarely needed (such as underworld nodes).
Auxiliary Nodes
Lets you set what nodes are considered “auxiliary”.
Attribute Editor
Lists attributes on the selected object. Tabs across the top of the Attribute Editor
let you select nodes connected to the shown node.
While the Channel Box provides a more compact view of keyable attributes, the
Attribute Editor gives you full graphical controls to edit attributes rather than just
text boxes. There are ramp and graph graphical controls. For more information,
see ”Attribute editor graphical controls” on page 344.
You can set an option in Window > Settings/Preferences > Preferences to have
the Attribute Editor open in a window instead of the side panel.
Related topics
”Nodes and attributes” on page 85
”Change attribute values in the Attribute Editor or Channel Box” on page 95
”Save and reuse attribute presets” on page 101
”Lock the value of an attribute” on page 102
”Create, edit, or delete custom attributes” on page 102
”Open multiple Attribute Editors” on page 103
”Channel Box” on page 346
Loading object attributes into the Attribute Editor
Loading attributes into the Attribute Editor makes them available to view or edit.
There are three ways to load object attributes into the Attribute Editor:
automatically when you select the object
manually
by selecting the object from the Attribute Editor Selected menu
by selecting the object from the Focus menu