Autodesk 663B1-05A111-1001 User Guide - Page 324

Hypergraph Panel, New Input

Page 324 highlights

12 | Basics Menus Reference > Panels menu Blend Shape Dynamic Relationships Devices Relationship Editor Reference Editor Component Editor Paint Effects Script Editor Hypergraph Panel Hypergraph Hierarchy Hypergraph # New Scene Hierarchy New Input and Output Connections Lets you create character deformations. For more information, see Character Setup. Lets you view or edit connections between dynamics elements such as particle emitters, collisions, etc. For more information, see Dynamics. Lets you use external tools and plug-ins for special devices, such as Motion Capture. Opens the Relationship Editor, which you can use to group and manipulate objects as sets and assign shading groups to geometry. Opens the Reference Editor, which you can use to specify settings for importing files by reference. Opens the Component Editor, which you can use to edit data assigned to components. Opens the Paint Effects Panel, where you can interactively render strokes without rendering the rest of the scene. New strokes render as you paint them in this view. For more information, see Painting. Opens the Script Editor Panel, where you can view and enter MEL commands. Opens the Hypergraph, which gives you an overview of your entire scene, all objects it contains, and the relationships between those objects. You can open multiple Hypergraphs at the same time. Each opened Hypergraph is assigned a default name and number, for example, Hypergraph 1. This option appears only if you have opened one or more Hypergraphs. Opens the Hypergraph with scene hierarchies showing the grouping of child nodes under parent nodes in your current scene. Opens the Hypergraph showing the most recent input and output connections in your scene. Basics 324

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Basics
324
12 | Basics Menus
Reference > Panels menu
Blend Shape
Lets you create character deformations. For more
information, see Character Setup.
Dynamic
Relationships
Lets you view or edit connections between dynamics
elements such as particle emitters, collisions, etc. For
more information, see Dynamics.
Devices
Lets you use external tools and plug-ins for special
devices, such as Motion Capture.
Relationship
Editor
Opens the Relationship Editor, which you can use to
group and manipulate objects as sets and assign
shading groups to geometry.
Reference Editor
Opens the Reference Editor, which you can use to
specify settings for importing files by reference.
Component
Editor
Opens the Component Editor, which you can use to edit
data assigned to components.
Paint Effects
Opens the Paint Effects Panel, where you can
interactively render strokes without rendering the rest of
the scene. New strokes render as you paint them in this
view. For more information, see Painting.
Script Editor
Opens the Script Editor Panel, where you can view and
enter MEL commands.
Hypergraph Panel
Hypergraph
Hierarchy
Opens the Hypergraph, which gives you an overview of
your entire scene, all objects it contains, and the
relationships between those objects.
Hypergraph #
You can open multiple Hypergraphs at the same time.
Each opened Hypergraph is assigned a default name and
number, for example,
Hypergraph 1
. This option appears
only if you have opened one or more Hypergraphs.
New Scene
Hierarchy
Opens the Hypergraph with scene hierarchies showing
the grouping of child nodes under parent nodes in your
current scene.
New Input and
Output
Connections
Opens the Hypergraph showing the most recent input
and output connections in your scene.