Autodesk 663B1-05A111-1001 User Guide - Page 323

Related topics, Items, Perspective, Orthographic, Panel

Page 323 highlights

12 | Basics Menus Reference > Panels menu Related topics ™ "Change the panel layout" on page 44 ™ "Control what camera is shown in a view" on page 46 ™ "Create a custom panel layout" on page 145 ™ "Quick layout buttons" on page 196 ™ "Panel editor" on page 327 Items Perspective Lets you change to a perspective view or create a new perspective view. Orthographic Lets you change to an orthographic view or create a new orthographic view. Panel Displays a menu containing the following: Outliner Opens the Outliner, where you can view objects and their attributes hierarchically. Graph Editor Opens the Graph Editor where you can edit visual representations of keys and animation curves (keysets). For more information, see Animation. Dope Sheet Opens the Dope Sheet, where you can edit event and sound synchronization and timing. For more information, see Animation. Trax Editor Opens the Trax Editor, where you can create and edit time-independent clips of character animation. For more information, see Animation. Hypershade Opens the Hypershade, which you can use to create and edit rendering nodes, and to view and edit rendering (or shading) networks. For more information, see Rendering. Visor Opens the Visor, which you can use to show images of shading nodes you can create, those already in your scene, and those in online libraries, in a visual outline form. For more information, see Rendering. UV Texture Editor Opens the UV Texture Editor window, which you use to map textures to a polygonal model. For more information, see Polygonal Modeling. Render View Opens the Render View window, where you can test render single frames and interactively tune rendering attributes. For more information, see Rendering. Basics 323

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12 | Basics Menus
Reference > Panels menu
Basics
323
Related topics
”Change the panel layout” on page 44
”Control what camera is shown in a view” on page 46
”Create a custom panel layout” on page 145
”Quick layout buttons” on page 196
”Panel editor” on page 327
Items
Perspective
Lets you change to a perspective view or create a new perspective view.
Orthographic
Lets you change to an orthographic view or create a new orthographic view.
Panel
Displays a menu containing the following:
Outliner
Opens the Outliner, where you can view objects and their
attributes hierarchically.
Graph Editor
Opens the Graph Editor where you can edit visual
representations of keys and animation curves (keysets).
For more information, see Animation.
Dope Sheet
Opens the Dope Sheet, where you can edit event and
sound synchronization and timing. For more information,
see Animation.
Trax Editor
Opens the Trax Editor, where you can create and edit
time-independent clips of character animation. For more
information, see Animation.
Hypershade
Opens the Hypershade, which you can use to create and
edit rendering nodes, and to view and edit rendering (or
shading) networks. For more information, see Rendering.
Visor
Opens the Visor, which you can use to show images of
shading nodes you can create, those already in your
scene, and those in online libraries, in a visual outline
form. For more information, see Rendering.
UV Texture
Editor
Opens the UV Texture Editor window, which you use to
map textures to a polygonal model. For more
information, see Polygonal Modeling.
Render View
Opens the Render View window, where you can test
render single frames and interactively tune rendering
attributes. For more information, see Rendering.