Autodesk 663B1-05A111-1001 User Guide - Page 228

Edit > Duplicate > r, Geometry Type, Group under, Smart Transform, Translate, Rotate, Scale

Page 228 highlights

12 | Basics Menus Reference > Edit > Duplicate Special Edit > Duplicate > ˆ Geometry Type Select how you want the selected object(s) duplicated. Copy Make a copy of the geometry being duplicated. Instance Create an instance of the geometry being duplicated. When you create an instance, you do not create actual copies of the selected geometry. Instead, Maya redisplays the geometry being instanced. Group under Group objects under one of the following: Parent Groups the selected objects under their lowest common parent in the hierarchy. World Groups the selected objects under the world (at the top level of the hierarchy). New Group Create a new group node for the duplicates. Smart Transform Turn Smart Transform on so that when you duplicate and transform a single copy or instance of the object (without changing the selection), Maya applies the same transformations to all subsequent duplicates of the selected duplicate. Translate, Rotate, Scale Specify the offset values for X, Y, and Z. Maya applies these values to the copied geometry. You can position, scale, or rotate objects as Maya duplicates them. Note The default for Translate and Rotate is 0.0000. The default for Scale is 1.0000. With the default values, Maya places the copy on top of the original geometry. You can specify offset values (positive or negative floating point) for translation, rotation, and scaling that are then applied to the copied geometry. Number of Copies Specify the number of copies to create. The range is from 1 to 1000. Tip As a shortcut for duplicating with Smart Transform on, use Edit > Duplicate with Transform. Basics 228

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Basics
228
12 | Basics Menus
Reference > Edit > Duplicate Special
Edit > Duplicate >
Geometry Type
Select how you want the selected object(s) duplicated.
Copy
Make a copy of the geometry being duplicated.
Instance
Create an instance of the geometry being duplicated.
When you create an instance, you do not create actual
copies of the selected geometry. Instead, Maya
redisplays the geometry being instanced.
Group under
Group objects under one of the following:
Parent
Groups the selected objects under their lowest common
parent in the hierarchy.
World
Groups the selected objects under the world (at the top
level of the hierarchy).
New Group
Create a new group node for the duplicates.
Smart Transform
Turn Smart Transform on so that when you duplicate and transform a single
copy or instance of the object (without changing the selection), Maya applies
the same transformations to all subsequent duplicates of the selected
duplicate.
Translate, Rotate, Scale
Specify the offset values for X, Y, and Z. Maya applies these values to the
copied geometry. You can position, scale, or rotate objects as Maya
duplicates them.
Number of Copies
Specify the number of copies to create. The range is from 1 to 1000.
Note
The default for Translate and Rotate is 0.0000. The default for
Scale is 1.0000. With the default values, Maya places the copy on
top of the original geometry. You can specify offset values (positive
or negative floating point) for translation, rotation, and scaling that
are then applied to the copied geometry.
Tip
As a shortcut for duplicating with Smart Transform on, use Edit >
Duplicate with Transform.