Autodesk 663B1-05A111-1001 User Guide - Page 318

Shading > Interactive Shading, Shading > Color Index Mode, Interactive shading mode

Page 318 highlights

12 | Basics Menus Reference > Shading > Interactive Shading Shading > Interactive Shading Controls the display of objects during interactive modes (such as transformations, camera navigation, and playbacks). At the same time the normal display can be in some sort of shaded mode. For example, the normal display can be smooth-shaded while the interactive display is bounding box. Interactive shading mode Select an option from the drop-down list: Shaded Wireframe Displays objects in wireframe mode during the interactive mode. Bounding Box Displays objects as bounding boxes during the interactive mode. Points Displays objects as points during the interactive mode. High Quality Rendering When High Quality Rendering is turned on, this option shades objects using the hardware renderer, but you can set the following options to quicken the refresh while interacting: Small Object Culling Enables occlusion culling, determined by a value you specify for the size of an object (or the unobstructed portion of it), relevant to the screen size (in percentage or pixel values). Any object that falls below this level is not drawn. Example: If an object occupies 5000 pixels out of a viewport which shows 10000 pixels, then a tolerance of 50% would make the object fall below tolerance and therefore not be drawn. Disable Shadows During interaction no shadows are drawn. Backface Culling During interaction, all polygon faces that face away from the viewer are not drawn. Shading > Color Index Mode On Linux only, lets you manipulate a wireframe object in a complex scene more quickly (for example, if you are using a full-color image plane while working in wireframe mode). Basics 318

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Basics
318
12 | Basics Menus
Reference > Shading > Interactive Shading
Shading > Interactive Shading
Controls the display of objects during interactive modes (such as
transformations, camera navigation, and playbacks). At the same time the normal
display can be in some sort of shaded mode. For example, the normal display
can be smooth-shaded while the interactive display is bounding box.
Interactive shading mode
Select an option from the drop-down list:
Shaded
Wireframe
Displays objects in wireframe mode during the interactive
mode.
Bounding Box
Displays objects as bounding boxes during the
interactive mode.
Points
Displays objects as points during the interactive mode.
High Quality
Rendering
When High Quality Rendering is turned on, this option
shades objects using the hardware renderer, but you can
set the following options to quicken the refresh while
interacting:
Small Object Culling
Enables occlusion culling, determined by a value you specify for the size of
an object (or the unobstructed portion of it), relevant to the screen size (in
percentage or pixel values). Any object that falls below this level is not drawn.
Example: If an object occupies 5000 pixels out of a viewport which shows
10000 pixels, then a tolerance of 50% would make the object fall below
tolerance and therefore not be drawn.
Disable Shadows
During interaction no shadows are drawn.
Backface Culling
During interaction, all polygon faces that face away from the viewer are not
drawn.
Shading > Color Index Mode
On Linux only, lets you manipulate a wireframe object in a complex scene more
quickly (for example, if you are using a full-color image plane while working in
wireframe mode).