Autodesk 663B1-05A111-1001 User Guide - Page 447
Display Options, Movement Options, Display Film Gate, Display Resolution, Display Field Chart
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14 | Basics Nodes Reference > Camera node Display Options Controls the display of view guides in the camera's view, and provides options for moving the camera. You can also access most of these attributes in any panel's View > Camera Settings pull-out menu. Display Film Gate Displays a rectangle that indicates the area of the camera's view that a realworld camera would record on film. The dimensions of the film gate represent the dimensions of the camera aperture. The film gate view guide indicates the area of the camera's view that renders only if the aspect ratios of the camera aperture and rendering resolution are the same. Display Resolution Displays a rectangle that indicates the area of the camera's view that renders. The dimensions of the resolution gate represent the rendering resolution. The rendering resolution values are displayed above the resolution gate. See also the Rendering book. Display Field Chart Displays a grid that represents the twelve standard cel animation field sizes. The largest field size (number 12) is identical to the rendering resolution (the resolution gate). See also the Rendering book. Display Safe Action Displays a rectangle indicating the region in which all of the scene's action takes place if you plan to display the rendered images on a television screen. The safe action view guide represents 90% of the rendering resolution (the resolution gate). See also the Rendering book. Display Safe Title Displays a rectangle indicating the region in which to keep titles (text) if you plan to display the rendered images on a television screen. The safe title view guide represents 80% of the rendering resolution (the resolution gate). See also the Rendering book. Display Film Pivot Displays of the film pivot guide when looking through the camera. Display Film Origin Displays the film origin guide when looking through the camera. Movement Options Undoable Movement If on, all camera movements are written to the Script Editor and become part of the undo queue which lets you undo or redo them. This also lets you copy camera movements and use them for other cameras or scenes. Basics 447
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