Autodesk 663B1-05A111-1001 User Guide - Page 288

Display, Display > Grid, Related topics

Page 288 highlights

12 | Basics Menus Reference > Display > Grid When shading materials are generated for the mesh with this option, they have a connection to the texture to geometry node. For example, if you update parameters for the texture to geometry node in the Attribute Editor, the assignment of shading materials will update automatically. Shader Template Lets you specify an existing shading material type for use as a template for the shading materials that are assigned to the resulting polygon mesh when Generate Shaders is turned on. The drop-down list lets you select shader types from the existing shading materials in the current scene so that the shading attributes for your resulting mesh match the attributes of the selected surface mesh when it gets applied. Display Display > Grid Shows or hides the grid in all view panels. When the grid is visible, you can turn it off in an individual panel using the panel's Show > Grid item. Related topics ™ "Show, hide, or change the grid" on page 46 ™ "Show > Grid" on page 321 Display > Grid > ˆ Size You can change the size and length of the grid, set the number of subdivision lines, and the increment for the grid lines. Length and width Sets the number of units for the length and width of the grid. The default is 12 units. Grid lines every Displays a grid line every n units. The default is 5. Subdivisions Specifies the number of divisions between major grid lines. Setting the Subdivisions option to a value greater than 1 specifies that each main grid interval is subdivided by the amount specified. The default is 5. Basics 288

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Basics
288
12 | Basics Menus
Reference > Display > Grid
When shading materials are generated for the mesh with this option, they
have a connection to the texture to geometry node. For example, if you
update parameters for the texture to geometry node in the Attribute Editor,
the assignment of shading materials will update automatically.
Shader Template
Lets you specify an existing shading material type for use as a template for
the shading materials that are assigned to the resulting polygon mesh when
Generate Shaders is turned on. The drop-down list lets you select shader
types from the existing shading materials in the current scene so that the
shading attributes for your resulting mesh match the attributes of the
selected surface mesh when it gets applied.
Display
Display > Grid
Shows or hides the grid in all view panels.
When the grid is visible, you can turn it off in an individual panel using the
panel’s Show > Grid item.
Related topics
”Show, hide, or change the grid” on page 46
”Show > Grid” on page 321
Display > Grid >
Size
You can change the size and length of the grid, set the number of subdivision
lines, and the increment for the grid lines.
Length and width
Sets the number of units for the length and width of the grid. The default is
12 units.
Grid lines every
Displays a grid line every
n
units. The default is 5.
Subdivisions
Specifies the number of divisions between major grid lines. Setting the
Subdivisions option to a value greater than 1 specifies that each main grid
interval is subdivided by the amount specified. The default is 5.