Autodesk 663B1-05A111-1001 User Guide - Page 421

Faces, Show item numbers, Normals size, Color, Color material

Page 421 highlights

13 | Basics Windows and Editors Reference > Polygons preferences Faces Specify how you want faces to display: Centers Displays a small square to indicate the face center. Normals Shows the normals at the center of each polygon. Triangles Displays all polygons as triangles. Non-planar Displays non-planar faces with a tinted color for easy identification. A non-planar face has vertices that lie outside the plane of the face. By identifying and eliminating non-planar faces, you can avoid unexpected results from reshaping the surface later. Show item numbers Specify where you want item numbers displayed: at each vertex (Vertices), at each edge (Edges), on each face (Faces), or at each UV (UVs). Normals size Specifies the display size of the normals. The range is from 0.1 to 10. Color Turn Colored Shading on to use the Apply Color operation (Color > Apply Color). Color material These menu options override any existing material channels and replace them with the vertex colors you assign. For all options other than None, lighting affects the object's shading. None None of the material properties of the shader(s) assigned to the object are used. In this case lighting is also disabled. Ambient The ambient material channel of the assigned shader(s) is overridden by the vertex color. Ambient + Diffuse The ambient and diffuse material channels of the assigned shader(s) are overridden by the vertex color. Diffuse The diffuse material channel of the assigned shader(s) is overridden by the vertex color. Specular The specular material channel of the assigned shader(s) is overridden by the vertex color. Emission The emission material channel of the assigned shader(s) is overridden by the vertex color. Basics 421

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13 | Basics Windows and Editors
Reference > Polygons preferences
Basics
421
Faces
Specify how you want faces to display:
Centers
Displays a small square to indicate the face center.
Normals
Shows the normals at the center of each polygon.
Triangles
Displays all polygons as triangles.
Non-planar
Displays non-planar faces with a tinted color for easy
identification. A non-planar face has vertices that lie
outside the plane of the face. By identifying and
eliminating non-planar faces, you can avoid unexpected
results from reshaping the surface later.
Show item numbers
Specify where you want item numbers displayed: at each vertex (Vertices), at
each edge (Edges), on each face (Faces), or at each UV (UVs).
Normals size
Specifies the display size of the normals. The range is from 0.1 to 10.
Color
Turn Colored Shading on to use the Apply Color operation (Color > Apply
Color).
Color material
These menu options override any existing material channels and replace
them with the vertex colors you assign. For all options other than None,
lighting affects the object’s shading.
None
None of the material properties of the shader(s)
assigned to the object are used. In this case lighting is
also disabled.
Ambient
The ambient material channel of the assigned shader(s)
is overridden by the vertex color.
Ambient +
Diffuse
The ambient and diffuse material channels of the
assigned shader(s) are overridden by the vertex color.
Diffuse
The diffuse material channel of the assigned shader(s) is
overridden by the vertex color.
Specular
The specular material channel of the assigned shader(s)
is overridden by the vertex color.
Emission
The emission material channel of the assigned shader(s)
is overridden by the vertex color.