Autodesk 663B1-05A111-1001 User Guide - Page 230

Edit > Group, Related topics, Edit > Group &gt

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12 | Basics Menus Reference > Edit > Group Edit > Group Groups objects together under a new transform node, allowing you to select and transform them all at once. Related topics ™ "Group objects together" on page 138 Edit > Group > ˆ Group Under Group objects under one of the following: Parent Groups the selected objects under their lowest common parent in the hierarchy. For example, selecting a single object and grouping puts the group node immediately above the selected object in the hierarchy. Selecting objects that are in different hierarchies puts the group under the world since they don't share a common parent. Selecting objects in different parts of the same hierarchy puts the objects under their lowest common parent. If you go from each selected object, the new group will be placed under the first node containing all the selected objects. World Puts the new group under the world (at the top level of the hierarchy). Group Pivot Select where you want the pivot point for the group to be. Center Puts the new group's pivot point at the center of the bounding box of the grouped objects. Origin Puts the new group's pivot point at the origin of the new group's coordinate system. Preserve Position Turn this option on to modify the selected object's matrix so that Maya preserves the overall world-space position of the object. If turned off, the matrix of grouped objects are changed and the object's world-space position changes when grouped. Edit > Ungroup Ungroups the objects under a group node. Basics 230

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Basics
230
12 | Basics Menus
Reference > Edit > Group
Edit > Group
Groups objects together under a new transform node, allowing you to select and
transform them all at once.
Related topics
”Group objects together” on page 138
Edit > Group >
Group Under
Group objects under one of the following:
Parent
Groups the selected objects under their lowest common
parent in the hierarchy. For example, selecting a single
object and grouping puts the group node immediately
above the selected object in the hierarchy.
Selecting objects that are in different hierarchies puts
the group under the world since they don’t share a
common parent.
Selecting objects in different parts of the same hierarchy
puts the objects under their lowest common parent. If
you go from each selected object, the new group will be
placed under the first node containing all the selected
objects.
World
Puts the new group under the world (at the top level of
the hierarchy).
Group Pivot
Select where you want the pivot point for the group to be.
Center
Puts the new group’s pivot point at the center of the
bounding box of the grouped objects.
Origin
Puts the new group’s pivot point at the origin of the new
group’s coordinate system.
Preserve Position
Turn this option on to modify the selected object’s matrix so that Maya
preserves the overall world-space position of the object. If turned off, the
matrix of grouped objects are changed and the object’s world-space position
changes when grouped.
Edit > Ungroup
Ungroups the objects under a group node.