Autodesk 663B1-05A111-1001 User Guide - Page 218

Load options, Shared Reference options, File type, Load Default References

Page 218 highlights

12 | Basics Menus Reference > File > Create Reference Basics 218 File type Select from the drop-down list the file type you are importing. If you aren't sure what type of file you are importing, you can select Best Guess. For more information on file type options, see File > Import. Load options Load Default References Respects the referenced file's state in the referencing file when the referencing file was last saved. Whatever references were loaded or unloaded the last time you worked on the file are properly loaded or unloaded when you re-open it. Load All References Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor ("Reference Editor overview" on page 380) and selecting the references you want to unload. Load No References This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor ("Reference Editor overview" on page 380) and selecting the references you want to load. Load Top-Level References Only Loads only the top-most referenced files (which may themselves contain many nested referenced files). This is useful in cases where you may be opening a complex nested scene reference hierarchy with many nested references and you want to easily work at the top level of the hierarchy. Shared Reference options Shared Nodes Sets whether anything will be shared between nodes, be it display layers, shading networks or render layers. If you have a render layer, display layer, or shading network in a referenced file that has the same name as the one in the referencing file, turning this option on allows these nodes to be shared between the referencing and referenced file (see the following options). For shared display layers, merging is decided based on name alone. If both layers have the same name, and shared display layers is turned on, the contents are merged. For shared shading networks, merging is done only if the node names and types are the same. Display Layers When the reference is created, display layers associated with the child scene are integrated into the parent scene.

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Basics
218
12 | Basics Menus
Reference > File > Create Reference
File type
Select from the drop-down list the file type you are importing. If you aren’t
sure what type of file you are importing, you can select Best Guess.
For more information on file type options, see File > Import.
Load options
Load Default References
Respects the referenced file’s state in the referencing file when the
referencing file was last saved. Whatever references were loaded or unloaded
the last time you worked on the file are properly loaded or unloaded when you
re-open it.
Load All References
Opens the file with all references loaded. You can change the state of
reference loading after the file is open in Maya by opening the Reference
Editor (”Reference Editor overview” on page 380) and selecting the
references you want to unload.
Load No References
This opens the file without loading any references. You can load references
after the file is open in Maya by opening the Reference Editor (”Reference
Editor overview” on page 380) and selecting the references you want to load.
Load Top-Level References Only
Loads only the top-most referenced files (which may themselves contain
many nested referenced files). This is useful in cases where you may be
opening a complex nested scene reference hierarchy with many nested
references and you want to easily work at the top level of the hierarchy.
Shared Reference options
Shared Nodes
Sets whether anything will be shared between nodes, be it display layers,
shading networks or render layers. If you have a render layer, display layer, or
shading network in a referenced file that has the same name as the one in
the referencing file, turning this option on allows these nodes to be shared
between the referencing and referenced file (see the following options).
For shared display layers, merging is decided based on name alone. If both
layers have the same name, and shared display layers is turned on, the
contents are merged.
For shared shading networks, merging is done only if the node names and
types are the same.
Display Layers
When the reference is created, display layers associated with the child scene
are integrated into the parent scene.