Autodesk 663B1-05A111-1001 User Guide - Page 218
Load options, Shared Reference options, File type, Load Default References
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12 | Basics Menus Reference > File > Create Reference Basics 218 File type Select from the drop-down list the file type you are importing. If you aren't sure what type of file you are importing, you can select Best Guess. For more information on file type options, see File > Import. Load options Load Default References Respects the referenced file's state in the referencing file when the referencing file was last saved. Whatever references were loaded or unloaded the last time you worked on the file are properly loaded or unloaded when you re-open it. Load All References Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by opening the Reference Editor ("Reference Editor overview" on page 380) and selecting the references you want to unload. Load No References This opens the file without loading any references. You can load references after the file is open in Maya by opening the Reference Editor ("Reference Editor overview" on page 380) and selecting the references you want to load. Load Top-Level References Only Loads only the top-most referenced files (which may themselves contain many nested referenced files). This is useful in cases where you may be opening a complex nested scene reference hierarchy with many nested references and you want to easily work at the top level of the hierarchy. Shared Reference options Shared Nodes Sets whether anything will be shared between nodes, be it display layers, shading networks or render layers. If you have a render layer, display layer, or shading network in a referenced file that has the same name as the one in the referencing file, turning this option on allows these nodes to be shared between the referencing and referenced file (see the following options). For shared display layers, merging is decided based on name alone. If both layers have the same name, and shared display layers is turned on, the contents are merged. For shared shading networks, merging is done only if the node names and types are the same. Display Layers When the reference is created, display layers associated with the child scene are integrated into the parent scene.
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