Autodesk 663B1-05A111-1001 User Guide - Page 81

Related topics, Set the Geometry Type to Copy.

Page 81 highlights

4 | Transforming objects How do I? > Duplicate You can also make lightweight references to existing objects, known as instances. Instances are linked to the original object, so changing to the original automatically updates all its instances. To make a simple duplicate of the selected objects Select Edit > Duplicate. To duplicate the selected objects with the options you specify 1 Select Edit > Duplicate Special > ‰. 2 Set the Geometry Type to Copy. 3 Set the options for the number of copies and the transformations to apply to each copy. To duplicate the selected objects and reapply the last transform Select Edit > Duplicate With Transform. For example, if you move an object 2 units up, then select Edit > Duplicate With Transform, a duplicate object is created and moved 2 units up again. To create lightweight instances of the selected objects 1 Select Edit > Duplicate Special > ‰. 2 Set the Geometry Type to Instance. 3 Set the options for the number of copies and the transformations to apply to each copy. Note If the pivot point of an object is changed from its default value, duplicating multiple copies of that object results in additional transforms to the channels of the duplicated transform node. However, the resulting position, orientation and the pivots of the duplicated objects will be correct. To avoid these extra transforms, the Duplicate Special command should be invoked with No of copies set to 1. The hotkey g can then be used as many times as needed. Related topics ™ "Copies vs. instances" on page 56 ™ "Flip objects" on page 68 ™ "Edit > Duplicate" on page 227 ™ "Edit > Duplicate Special" on page 227 ™ "Edit > Duplicate with Transform" on page 229 Basics 81

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4 | Transforming objects
How do I? > Duplicate
Basics
81
You can also make lightweight references to existing objects, known as
instances. Instances are linked to the original object, so changing to the original
automatically updates all its instances.
To make a simple duplicate of the selected objects
Select Edit > Duplicate.
To duplicate the selected objects with the options you specify
1
Select Edit > Duplicate Special >
.
2
Set the Geometry Type to Copy.
3
Set the options for the number of copies and the transformations to apply to
each copy.
To duplicate the selected objects and reapply the last transform
Select Edit > Duplicate With Transform.
For example, if you move an object 2 units up, then select Edit > Duplicate With
Transform, a duplicate object is created and moved 2 units up again.
To create lightweight instances of the selected objects
1
Select Edit > Duplicate Special >
.
2
Set the Geometry Type to Instance.
3
Set the options for the number of copies and the transformations to apply to
each copy.
Related topics
”Copies vs. instances” on page 56
”Flip objects” on page 68
”Edit > Duplicate” on page 227
”Edit > Duplicate Special” on page 227
”Edit > Duplicate with Transform” on page 229
Note
If the pivot point of an object is changed from its default value,
duplicating multiple copies of that object results in additional
transforms to the channels of the duplicated transform node.
However, the resulting position, orientation and the pivots of the
duplicated objects will be correct. To avoid these extra transforms,
the Duplicate Special command should be invoked with No of
copies set to 1. The hotkey g can then be used as many times as
needed.