Autodesk 663B1-05A111-1001 User Guide - Page 206

File > Save Scene As > r, File type, Default file extensions, 3D Paint Texture Options

Page 206 highlights

12 | Basics Menus Reference > File > Save Scene As ™ "Work with proxy references" on page 42 of the File Referencing book ™ "File > Save Scene" on page 204 ™ "File > Export All, Export Selection" on page 212 File > Save Scene As > ˆ File type Sets the file type to mayaBinary or mayaAscii. The default is mayaBinary. Default file extensions Adds the file extension .ma to Maya ASCII filenames and .mb to Maya Binary filenames. 3D Paint Texture Options These options define how Maya saves file textures created with the 3D Paint Tool when you save a scene. Always Saves different versions of the file textures when you save different versions of a scene. Use this setting if you are working on different iterations or versions of the file texture. Unless referenced Saves file textures only if the painted character is not referenced. When this option is selected, Maya uses the file textures from the referenced file, even if you save the scene with a new name. If the character is not referenced and you save a copy of the scene with this option selected, Maya creates a copy of the file textures. Never Does not save a new file texture. Use this setting if you are no longer changing the file textures and want to continue to use the saved file textures, even if you save the scene with a new name. Disk cache options This refers to the jiggle deformer requiring disk cache, which is implemented as a DG node and gets updated during a file save. Always Creates a copy of the jiggle disk cache file when the scene is saved for the first time or saved to a new name. The cache file name corresponds with the scene file name. This is the default. Never Does not save a copy of the jiggle disk cache file. Use this option to prevent the copy from being created and save disk space. Basics 206

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Basics
206
12 | Basics Menus
Reference > File > Save Scene As
”Work with proxy references” on page 42 of the
File Referencing
book
”File > Save Scene” on page 204
”File > Export All, Export Selection” on page 212
File > Save Scene As >
File type
Sets the file type to mayaBinary or mayaAscii. The default is mayaBinary.
Default file extensions
Adds the file extension .ma to Maya ASCII filenames and .mb to Maya Binary
filenames.
3D Paint Texture Options
These options define how Maya saves file textures created with the 3D Paint
Tool when you save a scene.
Always
Saves different versions of the file textures when you
save different versions of a scene. Use this setting if you
are working on different iterations or versions of the file
texture.
Unless
referenced
Saves file textures only if the painted character is not
referenced. When this option is selected, Maya uses the
file textures from the referenced file, even if you save the
scene with a new name. If the character is not
referenced and you save a copy of the scene with this
option selected, Maya creates a copy of the file textures.
Never
Does not save a new file texture. Use this setting if you
are no longer changing the file textures and want to
continue to use the saved file textures, even if you save
the scene with a new name.
Disk cache options
This refers to the jiggle deformer requiring disk cache, which is implemented
as a DG node and gets updated during a file save.
Always
Creates a copy of the jiggle disk cache file when the
scene is saved for the first time or saved to a new
name. The cache file name corresponds with the scene
file name. This is the default.
Never
Does not save a copy of the jiggle disk cache file. Use
this option to prevent the copy from being created and
save disk space.