Autodesk 663B1-05A111-1001 User Guide - Page 422

Subdivs preferences, Subdivs Display, World Coordinate System, Working Units

Page 422 highlights

13 | Basics Windows and Editors Reference > Subdivs preferences Basics 422 Material blend Renders material blends in hardware. For details of how Material Blend operates, see Color > Material Blend Setting. Backface culling Specify the display for backface culling: Off No backface culling occurs. This is the default. On Surfaces become invisible in areas where the normal is pointing away from the camera. Keep wire Displays wireframe outlines, but any areas where the normal is pointing away from the camera are hidden. Keep hard edges Sets backface culling for soft edges only. See Polygonal Modeling for more information on polygonal modeling. Subdivs preferences Subdivs Display Component Display Maya draws components (vertices or faces) by default as points to indicate finer levels of the base mesh. You can switch back to the previous behavior (drawing components as numbers). Points Draw components as points. Numbers Draw components as numbers. Settings preferences World Coordinate System Up axis Sets the up axis to Y or Z. The default is Y. Working Units The units in your preferences relate only to the current scene; you can change your current scene units without changing the default new scene units. You can now specify default working units for new scenes (File > New Scene > ˆ). You can specify linear units, angular units, and time settings. The units you specify are not overwritten when you open a scene file with different units. The first time you run Maya, the Default Working Units are set from the Working Unit values in your preferences.

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Basics
422
13 | Basics Windows and Editors
Reference > Subdivs preferences
Material blend
Renders material blends in hardware. For details of how Material Blend
operates, see Color > Material Blend Setting.
Backface culling
Specify the display for backface culling:
Off
No backface culling occurs. This is the default.
On
Surfaces become invisible in areas where the normal is
pointing away from the camera.
Keep wire
Displays wireframe outlines, but any areas where the
normal is pointing away from the camera are hidden.
Keep hard
edges
Sets backface culling for soft edges only. See Polygonal
Modeling for more information on polygonal modeling.
Subdivs preferences
Subdivs Display
Component Display
Maya draws components (vertices or faces) by default as points to indicate
finer levels of the base mesh. You can switch back to the previous behavior
(drawing components as numbers).
Points
Draw components as points.
Numbers
Draw components as numbers.
Settings preferences
World Coordinate System
Up axis
Sets the up axis to Y or Z. The default is Y.
Working Units
The units in your preferences relate only to the current scene; you can change
your current scene units without changing the default new scene units.
You can now specify default working units for new scenes (File > New Scene >
). You can specify linear units, angular units, and time settings.
The units you specify are not overwritten when you open a scene file with
different units. The first time you run Maya, the Default Working Units are set
from the Working Unit values in your preferences.