Autodesk 663B1-05A111-1001 User Guide - Page 67

Related topics, Select the Rotate or Scale Tool.

Page 67 highlights

4 | Transforming objects How do I? > Change the pivot point 2 In the Pivots section, turn on the pivot display options so you can see the effects of editing the pivot values. 3 Do one of the following: • In the Local Space section, type X, Y, and Z coordinates for the Rotate Pivot and Scale Pivot relative to the object's origin. • In the World Space section, type X, Y, and Z coordinates for the Rotate Pivot and Scale Pivot relative to the world origin. To reset the selected object's pivots to center 1 Select the Rotate or Scale Tool. 2 Select Modify > Center Pivot. To make the selected object's pivot points visible in the scene • Select Display > Component Display > Rotate Pivots and Display > Component Display > Scale Pivots. To keep the pivot in place while working with components When you transform components, Maya creates a temporary pivot at the center of the selected components. Because the pivot is always at the center of the selection, selecting or deselecting additional components moves the pivot. You can lock the pivot in place so it won't move as components are added to or removed from the selection. 1 Press the Insert or Home key to show the pivot point manipulator. 2 Move the pivot point. 3 Click the circle at the top of the pivot point manipulator to lock or unlock the pivot point for component transformations. When the circle is filled, the pivot is locked. Note If the pivot point of an object is changed from its default value, duplicating multiple copies of that object results in additional transforms to the channels of the duplicated transform node. However, the resulting position, orientation and the pivots of the duplicated objects will be correct. To avoid these extra transforms, the duplicate command should be invoked with No of copies set to 1. The hotkey g can then be used as many times as needed. Related topics ™ "Transformations" on page 53 ™ "The pivot point" on page 53 ™ "Modify > Center Pivot" on page 271 Basics 67

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4 | Transforming objects
How do I? > Change the pivot point
Basics
67
2
In the Pivots section, turn on the pivot display options so you can see the
effects of editing the pivot values.
3
Do one of the following:
In the Local Space section, type X, Y, and Z coordinates for the Rotate
Pivot and Scale Pivot relative to the object’s origin.
In the World Space section, type X, Y, and Z coordinates for the Rotate
Pivot and Scale Pivot relative to the world origin.
To reset the selected object’s pivots to center
1
Select the Rotate or Scale Tool.
2
Select Modify > Center Pivot.
To make the selected object’s pivot points visible in the scene
Select Display > Component Display > Rotate Pivots and Display >
Component Display > Scale Pivots.
To keep the pivot in place while working with components
When you transform components, Maya creates a temporary pivot at the center
of the selected components. Because the pivot is always at the center of the
selection, selecting or deselecting additional components moves the pivot.
You can lock the pivot in place so it won’t move as components are added to or
removed from the selection.
1
Press the Insert or Home key to show the pivot point manipulator.
2
Move the pivot point.
3
Click the circle at the top of the pivot point manipulator to lock or unlock the
pivot point for component transformations. When the circle is filled, the pivot
is locked.
Related topics
”Transformations” on page 53
”The pivot point” on page 53
”Modify > Center Pivot” on page 271
Note
If the pivot point of an object is changed from its default value,
duplicating multiple copies of that object results in additional
transforms to the channels of the duplicated transform node.
However, the resulting position, orientation and the pivots of the
duplicated objects will be correct. To avoid these extra transforms,
the duplicate command should be invoked with No of copies set to
1. The hotkey g can then be used as many times as needed.