Autodesk 663B1-05A111-1001 User Guide - Page 267

Modify > Snap Align Objects > Point to Point, 2 Points to 2 Points, Related topics, Options

Page 267 highlights

12 | Basics Menus Reference > Modify > Snap Align Objects > Point to Point, 2 Points to 2 Points, 3 Points to 3 Points Note You only need to turn on Normals if you are applying Modify > Freeze Transformation to an object that has been sheared, skewed or non-proportionally scaled. Turning on Normals will bake the normals so they will not update if you make subsequent tweaks to the object's shape. Normals will not be frozen on a polygonal object that has been negatively scaled. Only for non-rigid deformations The normals on polygonal objects will be frozen only if it's a non-rigid transformation matrix (that is, a transformation that does not contain shear, skew or non-proportional scaling). This option is only available when Normals is on. Modify > Snap Align Objects > Point to Point, 2 Points to 2 Points, 3 Points to 3 Points Snap objects together at one, two, or three points. Related topics ™ "Snap one object to another" on page 75 Options Move Object Apply the transformation to the object itself. Parent Apply the transformation to the object's parent. Grandparent Apply the transformation to the object two levels up in the scene hierarchy. Snap Type Only appears in Snap 2 points to 2 points. You click two pairs of points on the two objects to align them. This option controls what Maya does when the pairs of points are different distances. Left Snaps the first and third points you click, and aligns the second and fourth points in the same direction as the first and third. Middle Snaps the second and fourth points, aligns the first and third in the same direction. Basics 267

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12 | Basics Menus
Reference > Modify > Snap Align Objects > Point to Point, 2 Points to 2 Points, 3 Points to 3 Points
Basics
267
Only for non-rigid deformations
The normals on polygonal objects will be frozen only if it’s a non-rigid
transformation matrix (that is, a transformation that does not contain shear,
skew or non-proportional scaling).
This option is only available when Normals is on.
Modify > Snap Align Objects > Point to Point, 2
Points to 2 Points, 3 Points to 3 Points
Snap objects together at one, two, or three points.
Related topics
”Snap one object to another” on page 75
Options
Move
Object
Apply the transformation to the object itself.
Parent
Apply the transformation to the object’s parent.
Grandparent
Apply the transformation to the object two levels up in
the scene hierarchy.
Snap Type
Only appears in Snap 2 points to 2 points. You click two pairs of points on
the two objects to align them. This option controls what Maya does when the
pairs of points are different distances.
Left
Snaps the first and third points you click, and aligns the
second and fourth points in the same direction as the
first and third.
Middle
Snaps the second and fourth points, aligns the first and
third in the same direction.
Note
You only need to turn on Normals if you are applying Modify >
Freeze Transformation to an object that has been sheared, skewed
or non-proportionally scaled. Turning on Normals will bake the
normals so they will not update if you make subsequent tweaks to
the object’s shape.
Normals will not be frozen on a polygonal object that has been
negatively scaled.