Autodesk 663B1-05A111-1001 User Guide - Page 275

Modify > Edit Attribute, Related topics, Options

Page 275 highlights

12 | Basics Menus Reference > Modify > Edit Attribute vertexCameraTwo vertexUvOne vertexUvThree vertexUvTwo Modify > Edit Attribute You can edit custom (or dynamic) attributes from either the main menu (Modify > Edit Attribute) or from the Attribute Editor (Attributes > Rename Attributes).You can perform the following editing operations on custom attributes. Related topics ™ "Create, edit, or delete custom attributes" on page 102 Options • You can rename a custom attribute. Select it in the Attributes list and modify the name in the New Name text box. In attribute names, all punctuation except for the underscore (_) and the pound sign (#) are illegal characters • You can add, remove, or modify minimum and maximum values (for Integer, Float, and Vector type attributes). Select the attribute in the Attributes list and then turn on or off the Has Minimum and Has Maximum check boxes, as well as type values for these in the corresponding Min/Max text boxes. • You can control the display of custom attributes in the Channel Box. Select the attribute in the Attributes list and then turn the Keyable check box on or off. When Keyable is turned on, the custom attribute appears in the Channel Box. • You can change Enum strings. Select the Enum attribute in the Attributes list and modify the strings in the Enum list the same way you created them. Note You cannot key string attributes. Note When you create a Vector type custom attribute, three child attributes are created (nameX, nameY, nameZ, where name is the name of the attribute). For example, if you created a vector attribute named Speed, the children would be SpeedX, SpeedY, and SpeedZ. You can't access the Numeric Attribute Properties (Keyable and Min/Max) of the parent vector attribute. You have to select a child attribute and modify its Numeric Attribute Properties. Basics 275

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12 | Basics Menus
Reference > Modify > Edit Attribute
Basics
275
vertexCameraTwo
vertexUvOne
vertexUvThree
vertexUvTwo
Modify > Edit Attribute
You can edit custom (or
dynamic
) attributes from either the main menu (Modify >
Edit Attribute) or from the Attribute Editor (Attributes > Rename Attributes).You
can perform the following editing operations on custom attributes.
Related topics
”Create, edit, or delete custom attributes” on page 102
Options
You can rename a custom attribute. Select it in the Attributes list and modify
the name in the New Name text box.
In attribute names, all punctuation except for the underscore (_) and the
pound sign (#) are illegal characters
You can add, remove, or modify minimum and maximum values (for Integer,
Float, and Vector type attributes). Select the attribute in the Attributes list
and then turn on or off the Has Minimum and Has Maximum check boxes, as
well as type values for these in the corresponding Min/Max text boxes.
You can control the display of custom attributes in the Channel Box. Select
the attribute in the Attributes list and then turn the Keyable check box on or
off. When Keyable is turned on, the custom attribute appears in the Channel
Box.
You can change Enum strings. Select the Enum attribute in the Attributes list
and modify the strings in the Enum list the same way you created them.
Note
You cannot key string attributes.
Note
When you create a Vector type custom attribute, three child
attributes are created (
name
X,
name
Y,
name
Z, where
name
is the
name of the attribute).
For example, if you created a vector attribute named Speed, the
children would be SpeedX, SpeedY, and SpeedZ. You can’t access
the Numeric Attribute Properties (Keyable and Min/Max) of the
parent vector attribute. You have to select a child attribute and
modify its Numeric Attribute Properties.