Autodesk 663B1-05A111-1001 User Guide - Page 238

Create > Polygon Primitives, Create > Polygon Primitives > Interactive Creation

Page 238 highlights

12 | Basics Menus Reference > Create > Polygon Primitives Torus A torus is a 3D ring. It has options similar to other NURBS primitives. Circle A circle is a curve, not a surface. Its options are similar to a sphere. Square A square is a group of four curves, not a surface. A square is useful in various modeling operations, for instance, trimming window shapes from buildings. Its options are similar to other NURBS primitives. Create > Polygon Primitives Creates a polygon-based geometric primitive at the origin or, depending on the primitive options you have set, wherever you click your mouse in the scene view (Interactive Creation). You can then move, scale, rotate, and reshape the new object using the standard tools and polygon menu items. Note When the Maya workspace is set to High Quality Rendering mode, primitives created using the Interactive Creation option do not appear shaded until the primitive creation steps are complete. Related Links • "Create polygon primitives" on page 34 of the Polygonal Modeling book Create > Polygon Primitives > Interactive Creation You can position and scale primitives as you create them using your mouse, without having to use transformation tools. This option stays on until you turn it off. For more information, see "Create polygon primitives" on page 34 of the Polygonal Modeling book. Basics 238

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Basics
238
12 | Basics Menus
Reference > Create > Polygon Primitives
Torus
A torus is a 3D ring. It has options similar to other NURBS primitives.
Circle
A circle is a curve, not a surface. Its options are similar to a sphere.
Square
A square is a group of four curves, not a surface. A square is useful in various
modeling operations, for instance, trimming window shapes from buildings. Its
options are similar to other NURBS primitives.
Create > Polygon Primitives
Creates a polygon-based geometric primitive at the origin or, depending on the
primitive options you have set, wherever you click your mouse in the scene view
(Interactive Creation). You can then move, scale, rotate, and reshape the new
object using the standard tools and polygon menu items.
Related Links
”Create polygon primitives” on page 34 of the
Polygonal Modeling
book
Create > Polygon Primitives > Interactive Creation
You can position and scale primitives as you create them using your mouse,
without having to use transformation tools. This option stays on until you turn it
off. For more information, see ”Create polygon primitives” on page 34 of the
Polygonal Modeling
book.
Note
When the Maya workspace is set to High Quality Rendering mode,
primitives created using the Interactive Creation option do not
appear shaded until the primitive creation steps are complete.