Autodesk 663B1-05A111-1001 User Guide - Page 397

Rendering Menu, Layout, Rebuild, Increase/Decrease Depth Traversal Limit

Page 397 highlights

13 | Basics Windows and Editors Reference > Hypergraph overview Tip A dotted line in the scene hierarchy indicates a connection to an underworld node or an instanced object. Layout Restores the hierarchy arrangement to the original Input and Output Connection layout. Rebuild Update your scene hierarchy or dependency graphs when it does not update automatically. For example, if you add an object to a scene and it doesn't appear in the scene hierarchy, rebuild the graphs to make the scene hierarchy aware of the object's presence. Increase/Decrease Depth Traversal Limit You can limit the number of nodes graphed in the connection mode of the Hypergraph. By default, depth traversal is unlimited (set to -1). Use the Hypergraph > Graph > Increase Depth Traversal and Hypergraph > Graph > Decrease Graph Traversal to increase or decrease the depth traversal. You can also use the arrows or enter an integer into the numeric field of the Hypergraph menu bar to change the depth traversal value. Click the Unlimited button or set the number to -1 to remove the depth traversal limit. Note Use the MEL command Hypergraph, -lgt/limitGraphTraversal, to limit the number of nodes only in connection mode. The flag takes a single integer value. hyperGraph -e -lgt 0 [HyperGraphControlName]; This sets the traversal limit to 0 for the specified Hypergraph. The default value is set to -1 (no depth limit). Rendering Menu Show ShadingGroups/ Show Materials/ Show Textures/ Show Lights You can show connections to shading groups, materials, textures, and lights. See Rendering for details. Example Suppose you create a NURBS sphere, then use the Hypershade to create and assign a Phong shading group to it. Next you use the Hypershade to create a 2D checker texture and assign it to the Phong node. Basics 397

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13 | Basics Windows and Editors
Reference > Hypergraph overview
Basics
397
Layout
Restores the hierarchy arrangement to the original Input and Output
Connection layout.
Rebuild
Update your scene hierarchy or dependency graphs when it does not update
automatically. For example, if you add an object to a scene and it doesn’t
appear in the scene hierarchy, rebuild the graphs to make the scene
hierarchy aware of the object’s presence.
Increase/Decrease Depth Traversal Limit
You can limit the number of nodes graphed in the connection mode of the
Hypergraph. By default, depth traversal is unlimited (set to -1).
Use the Hypergraph > Graph > Increase Depth Traversal and Hypergraph >
Graph > Decrease Graph Traversal to increase or decrease the depth
traversal. You can also use the arrows or enter an integer into the numeric
field of the Hypergraph menu bar to change the depth traversal value. Click
the Unlimited button or set the number to -1 to remove the depth traversal
limit.
Rendering Menu
Show ShadingGroups/ Show Materials/ Show Textures/ Show Lights
You can show connections to shading groups, materials, textures, and lights.
See Rendering for details.
Example
Suppose you create a NURBS sphere, then use the Hypershade to create and
assign a Phong shading group to it. Next you use the Hypershade to create a
2D checker texture and assign it to the Phong node.
Tip
A dotted line in the scene hierarchy indicates a connection to an
underworld node or an instanced object.
Note
Use the MEL command Hypergraph,
-lgt/limitGraphTraversal
,
to limit the number of nodes only in connection mode. The flag
takes a single integer value.
hyperGraph -e
-lgt
0
[HyperGraphControlName];
This sets the traversal limit to 0 for the specified Hypergraph.
The default value is set to -1 (no depth limit).