Autodesk 663B1-05A111-1001 User Guide - Page 420

Polygons preferences, Polygon Display

Page 420 highlights

13 | Basics Windows and Editors Reference > Polygons preferences Surface precision Basics 420 Controls how NURBS primitives are displayed. When you create or move NURBS objects far from the origin or when you scale NURBS objects to extreme sizes, you may experience jitter during animation, problems selecting objects, or problems with an object's display. Setting Surface Precision to High can help these situations. Polygons preferences Polygon Display Vertices Specify how you want vertices to display: Display Turns the display of vertices on or off. Normals Displays vertex normals on or off. Backculling Makes vertices invisible in areas where the normal is pointing away from the camera. Edges Specify how you want edges to display: Standard Displays all edges the same (hard or soft). Soft/Hard Displays soft edges as dotted lines and hard edges as solid lines. Only hard Displays hard edges only (makes soft invisible). Highlight Specify how you want to highlight polygons: Border edges Displays thicker outside edges to make them more visible for certain operations. Texture borders Displays a thick border to highlight the area a texture affects per polygon or per vertex. Crease edges Show polygon crease edges highlighted (thicker and bold) or with no highlight. You can turn this option on and off in the Display > Custom Polygon Display options dialog box (where it affects the currently selected object) as well as here. This preference affects any new polygon objects you create, not existing objects. Edge Width Specify the width of the polygon edge. The range is from 1 to 10.

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Basics
420
13 | Basics Windows and Editors
Reference > Polygons preferences
Surface precision
Controls how NURBS primitives are displayed. When you create or move
NURBS objects far from the origin or when you scale NURBS objects to
extreme sizes, you may experience jitter during animation, problems selecting
objects, or problems with an object’s display. Setting Surface Precision to
High can help these situations.
Polygons preferences
Polygon Display
Vertices
Specify how you want vertices to display:
Display
Turns the display of vertices on or off.
Normals
Displays vertex normals on or off.
Backculling
Makes vertices invisible in areas where the normal is
pointing away from the camera.
Edges
Specify how you want edges to display:
Standard
Displays all edges the same (hard or soft).
Soft/Hard
Displays soft edges as dotted lines and hard edges as
solid lines.
Only hard
Displays hard edges only (makes soft invisible).
Highlight
Specify how you want to highlight polygons:
Border edges
Displays thicker outside edges to make them more
visible for certain operations.
Texture borders
Displays a thick border to highlight the area a texture
affects per polygon or per vertex.
Crease edges
Show polygon crease edges highlighted (thicker and
bold) or with no highlight. You can turn this option on
and off in the Display > Custom Polygon Display options
dialog box (where it affects the currently selected object)
as well as here. This preference affects any new polygon
objects you create, not existing objects.
Edge Width
Specify the width of the polygon edge. The range is from 1 to 10.