Autodesk 663B1-05A111-1001 User Guide - Page 363

File menu, Import, Import Selected Scene Files

Page 363 highlights

13 | Basics Windows and Editors Reference > Visor Only Show Files (Hide Directory Tree) For Disk and Paint Effects tabs, turn this on or off to hide or show the directory tree. This is especially helpful if you find you routinely work with files located in one specific directory. You can switch between viewing directory folders or just the files within that directory. Menus File menu Import Opens the Import dialog box so you can select a Maya scene file (such as a file containing a shader) to import into Maya. Import Selected Scene Files Reads information from another file and loads it into the current file. Import Selected Image Files Select an item from the pull-out menu to select how to import image files. Include Placement is on by default. As Normal For normal textures, Maya applies a texture map according to the geometry characteristics-textures are placed onto polygons based on UV information or placed onto NURBS surfaces based on parametrized information. As Projection To create projection textures, Maya applies a texture map to the surface of a 3D object by projecting a 2D texture into 3D space-in other words, Maya projects the texture maps independently of the geometry characteristics. Tip For textures created with As Projection turned on, you need to explicitly connect the texture to the bump so the texture is visible in the bump map. As Stencil Include Placement Lets you place an image file or texture on a surface and manipulate its placement and size to look like a label. You can use masking techniques to hide unwanted parts of the image. When on, Maya automatically creates a texture placement node when you create a texture render node. The default setting is on. Basics 363

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13 | Basics Windows and Editors
Reference > Visor
Basics
363
Only Show Files (Hide Directory Tree)
For Disk and Paint Effects tabs, turn this on or off to hide or show the
directory tree. This is especially helpful if you find you routinely work with files
located in one specific directory. You can switch between viewing directory
folders or just the files within that directory.
Menus
File menu
Import
Opens the Import dialog box so you can select a Maya scene file (such as a
file containing a shader) to import into Maya.
Import Selected Scene Files
Reads information from another file and loads it into the current file.
Import Selected Image Files
Select an item from the pull-out menu to select how to import image files.
Include Placement is on by default.
As Normal
For normal textures, Maya applies a texture map
according to the geometry characteristics—textures are
placed onto polygons based on UV information or placed
onto NURBS surfaces based on parametrized
information.
As Projection
To create projection textures, Maya applies a texture
map to the surface of a 3D object by projecting a 2D
texture into 3D space—in other words, Maya projects the
texture maps independently of the geometry
characteristics.
As Stencil
Lets you place an image file or texture on a surface and
manipulate its placement and size to look like a label.
You can use masking techniques to hide unwanted parts
of the image.
Include
Placement
When on, Maya automatically creates a texture
placement node when you create a texture render node.
The default setting is on.
Tip
For textures created with As Projection turned on, you need to
explicitly connect the texture to the bump so the texture is visible in
the bump map.