Autodesk 663B1-05A111-1001 User Guide - Page 64

Move, rotate, or scale components with reflection, your Working Units.

Page 64 highlights

4 | Transforming objects How do I? > Move, rotate, or scale components with reflection A numerical entry text box appears. 2 Type a value in degrees and press Enter. Note The value entered is in degrees no matter what the setting is of your Working Units. To scale your object proportionately Shift+drag a bounding box vertex. Numbers appears showing the size of each dimension of the object. This scales your object from the opposite corner of the bounding box. To scale from the center of the bounding box, Ctrl + Shift + drag. To scale one dimension of your object Drag on a bounding box vertex. Numbers appears showing the size of each dimension of the object. This scales your object from the opposite corner of the bounding box. To scale one dimension of your object from the center of the bounding box, Ctrl + drag. To scale your object precisely 1 Click a size number. A numerical entry text box appears. 2 Type a value and press Enter. To scale one dimension of your object precisely 1 Ctrl + click a size number. A numerical entry text box appears. 2 Type a value and press Enter. Move, rotate, or scale components with reflection Basics 64 When editing a model with the transformation tools (Move, rotate, and scale), you often need to make changes symmetrically. For example, when modifying a character's head, if changes are made to the top of the left ear, you may also want the top of the right ear to also be affected. The Reflection setting lets you do this. You can select a component(s) on one half of the model, and the Reflection setting will highlight the affected component(s) on the opposite half of the model with a white color. This is called the color feedback.

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Basics
64
4 | Transforming objects
How do I? > Move, rotate, or scale components with reflection
A numerical entry text box appears.
2
Type a value in degrees and press Enter.
To scale your object proportionately
Shift+drag a bounding box vertex.
Numbers appears showing the size of each dimension of the object.
This scales your object from the opposite corner of the bounding box. To scale
from the center of the bounding box, Ctrl + Shift + drag.
To scale one dimension of your object
Drag on a bounding box vertex.
Numbers appears showing the size of each dimension of the object.
This scales your object from the opposite corner of the bounding box. To scale
one dimension of your object from the center of the bounding box, Ctrl + drag.
To scale your object precisely
1
Click a size number.
A numerical entry text box appears.
2
Type a value and press Enter.
To scale one dimension of your object precisely
1
Ctrl + click a size number.
A numerical entry text box appears.
2
Type a value and press Enter.
Move, rotate, or scale components with reflection
When editing a model with the transformation tools (Move, rotate, and scale), you
often need to make changes symmetrically. For example, when modifying a
character's head, if changes are made to the top of the left ear, you may also
want the top of the right ear to also be affected. The Reflection setting lets you
do this.
You can select a component(s) on one half of the model, and the Reflection
setting will highlight the affected component(s) on the opposite half of the model
with a white color. This is called the
color feedback
.
Note
The value entered is in degrees no matter what the setting is of
your Working Units.