Autodesk 663B1-05A111-1001 User Guide - Page 56

Copies vs. instances, Limitations, Related topics, How do I?, Use manipulators

Page 56 highlights

4 | Transforming objects How do I? > Copies vs. instances Copies vs. instances The Duplicate and Duplicate Special commands let you create either a complete duplicate or a lightweight instance of the original. For example, you could create armies and forests full of duplicate objects without needing the memory or computing power to handle that much actual geometry. An instance is like an alias or shortcut or symbolic link in a file system: it's a visual pointer back to the original. However, each instance has its own transform node so it can have its own position, rotation, and scaling. An instance stays linked to the original so when the original changes, the instance changes too. If you move a control point on the original, all instances automatically update. Instances do not have their own control points. (In the Outliner an instance appears to have its own shape node but this is actually shared with the original.) Limitations • Instanced lights have no effect. • Some functions, such as extrude and insert, cannot be used on instances. • You can't apply clusters and deformations to instances, although you can of course use them on the original. • There is always at least one non-instanced transformation node between the instance nodes and the actual geometry nodes. • You cannot create a hierarchy of instances. If you create an instance of an instance node, Maya simply makes a new sibling. • File referencing connects objects by name. If you replace a reference with a different file, instanced objects within both files should have the same name. Otherwise you may encounter errors when retrieving the scene. Related topics ™ "Duplicate" on page 80 How do I? Transform objects and components Use manipulators The Move Tool, Rotate Tool, Scale Tool, and the Universal Manipulator show a manipulator on the selected objects. You move, rotate, or scale the objects by dragging handles on the manipulator. Basics 56

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Basics
56
4 | Transforming objects
How do I? > Copies vs. instances
Copies vs. instances
The Duplicate and Duplicate Special commands let you create either a complete
duplicate or a lightweight instance of the original. For example, you could create
armies and forests full of duplicate objects without needing the memory or
computing power to handle that much actual geometry.
An instance is like an alias or shortcut or symbolic link in a file system: it’s a
visual pointer back to the original. However, each instance has its own transform
node so it can have its own position, rotation, and scaling.
An instance stays linked to the original so when the original changes, the
instance changes too. If you move a control point on the original, all instances
automatically update. Instances do not have their own control points.
(In the Outliner an instance appears to have its own shape node but this is
actually shared with the original.)
Limitations
Instanced lights have no effect.
Some functions, such as extrude and insert, cannot be used on instances.
You can’t apply clusters and deformations to instances, although you can of
course use them on the original.
There is always at least one non-instanced transformation node between the
instance nodes and the actual geometry nodes.
You cannot create a hierarchy of instances. If you create an instance of an
instance node, Maya simply makes a new sibling.
File referencing connects objects by name. If you replace a reference with a
different file, instanced objects within both files should have the same name.
Otherwise you may encounter errors when retrieving the scene.
Related topics
”Duplicate” on page 80
How do I?
Transform objects and components
Use manipulators
The Move Tool, Rotate Tool, Scale Tool, and the Universal Manipulator show a
manipulator on the selected objects. You move, rotate, or scale the objects by
dragging handles on the manipulator.