Yamaha A3000 Owner's Manual - Page 338

Effecttype, Effect

Page 338 highlights

Effect type list No. Effecttype Effect 25 Comp (COMPRESSOR) Holds down the output level when a specified input level is exceeded. A sense of attack can also be added to the sound. 26 Comp+DS (COMP+DIST) Since a Compressor is included in the first stage, steady distortion can be produced regardless of changes in input level. 27 NoiseGt (NOISE GATE) Gates the input when the input signal falls below a specified level. This is effective when you wish to decrease the noise at the A/D input. 28 Chorus (CHORUS) Standard chorus effect. 29 Celeste (CELESTE) Uses a three-phase LFO to add more modulation and width to the sound. 30 Flanger (FLANGER) Creates a sound reminiscent of a jet airplane. 31 Sympho (SYMPHONIC) Adds more stages to the modulation of Celeste. 32 Phaser1 (PHASER 1) Cyclically modulates the phase to add modulation to the sound. 33 Phaser2 (PHASER 2) Cyclically modulates the phase to add modulation to the sound. 34 Pitch1 (PITCH CHANGE 1) Changes the pitch of the input signal. 35 Pitch2 (PITCH CHANGE 2) Changes the pitch of the input signal. 36 Detune (ENSEMBLE DETUNE) Chorus effect without modulation, created by adding a slightly pitch- shifted sound. 37 Rotary (ROTARY SPEAKER) Simulates a rotary speaker. 38 Rot2Way (2WAY ROTARY SPEAKER) Simulates a rotary speaker. 39 Tremolo (TREMOLO) Cyclically modulates the volume. 40 AutoPan (AUTO PAN) Cyclically moves the sound between left and right, front and back. 41 Ambienc (AMBIENCE) Blurs the stereo positioning of the sound to add spatial width. 42 3Delay (DELAY L,C,R) Produces three delayed sounds: L, R and C (center). 43 2Delay (DELAY L,R) Produces two delayed sounds: L and R. Two feedback delays are provided. 44 Echo (ECHO) Two delayed sounds (L and R), and independent feedback delays for L and R. 45 X-Delay (CROSS DELAY) The feedback of the two delayed sounds is crossed. 46 Dly+Pan (DELAY+AUTO PAN) Delayed sound is cyclically moved between left and right. 47 Hall (HALL) Reverb simulating the acoustics of a hall. 48 Room (ROOM) Reverb simulating the acoustics of a room. 49 Stage (STAGE) Reverb suitable for a solo instrument. 50 Plate (PLATE) Reverb simulating a plate reverb unit. 51 WhiteRm (WHITE ROOM) Unique short reverb with a bit of initial delay. 52 Tunnel (TUNNEL) Simulates a cylindrical space expanding to left and right. 53 Basemnt (BASEMENT) Reverb with unique reverberation following a slight initial delay. 54 Canyon (CANYON) Creates the sound of an imaginary space in which the sound expands limitlessly. 336 Appendix

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Effect type list
336
Appendix
No.
Effecttype
Effect
25
Comp (COMPRESSOR)
Holds down the output level when a specified input level is exceeded.
A sense of attack can also be added to the sound.
26
Comp+DS (COMP+DIST)
Since a Compressor is included in the first stage, steady distortion
can be produced regardless of changes in input level.
27
NoiseGt (NOISE GATE)
Gates the input when the input signal falls below a specified level.
This is effective when you wish to decrease the noise at the A/D input.
28
Chorus (CHORUS)
Standard chorus effect.
29
Celeste (CELESTE)
Uses a three-phase LFO to add more modulation and width to the
sound.
30
Flanger (FLANGER)
Creates a sound reminiscent of a jet airplane.
31
Sympho (SYMPHONIC)
Adds more stages to the modulation of Celeste.
32
Phaser1 (PHASER 1)
Cyclically modulates the phase to add modulation to the sound.
33
Phaser2 (PHASER 2)
Cyclically modulates the phase to add modulation to the sound.
34
Pitch1 (PITCH CHANGE 1)
Changes the pitch of the input signal.
35
Pitch2 (PITCH CHANGE 2)
Changes the pitch of the input signal.
36
Detune (ENSEMBLE DETUNE)
Chorus effect without modulation, created by adding a slightly pitch-
shifted sound.
37
Rotary (ROTARY SPEAKER)
Simulates a rotary speaker.
38
Rot2Way (2WAY ROTARY SPEAKER)
Simulates a rotary speaker.
39
Tremolo (TREMOLO)
Cyclically modulates the volume.
40
AutoPan (AUTO PAN)
Cyclically moves the sound between left and right, front and back.
41
Ambienc (AMBIENCE)
Blurs the stereo positioning of the sound to add spatial width.
42
3Delay (DELAY L,C,R)
Produces three delayed sounds: L, R and C (center).
43
2Delay (DELAY L,R)
Produces two delayed sounds: L and R. Two feedback delays are
provided.
44
Echo (ECHO)
Two delayed sounds (L and R), and independent feedback delays for
L and R.
45
X-Delay (CROSS DELAY)
The feedback of the two delayed sounds is crossed.
46
Dly+Pan (DELAY+AUTO PAN)
Delayed sound is cyclically moved between left and right.
47
Hall (HALL)
Reverb simulating the acoustics of a hall.
48
Room (ROOM)
Reverb simulating the acoustics of a room.
49
Stage (STAGE)
Reverb suitable for a solo instrument.
50
Plate (PLATE)
Reverb simulating a plate reverb unit.
51
WhiteRm (WHITE ROOM)
Unique short reverb with a bit of initial delay.
52
Tunnel (TUNNEL)
Simulates a cylindrical space expanding to left and right.
53
Basemnt (BASEMENT)
Reverb with unique reverberation following a slight initial delay.
54
Canyon (CANYON)
Creates the sound of an imaginary space in which the sound expands
limitlessly.