Adobe 26001360 Scripting Guide - Page 18

Object classes, Object inheritance, graphic object-paths, text, meshes, etc.-belongs to its own class

Page 18 highlights

18 Object model concepts Your house can also contain other objects. Just like your house can contain other objects, the objects within the house can also contain a number of smaller objects. Each room, for example, is an object in the house, while each window, door, or appliance is an object inside of the room. Each object can respond to various commands according to its capabilities. Windows and doors, for example, can open or close-but the floor and ceiling cannot. Using scripting, you can talk to each object directly, or you can talk to them as part of the house. You have to be very specific, though-you can't tell your house to open a window without telling it which window you want to open. So windows, just like all other objects, need names or at least a numbering system so you can refer to them specifically. For example, you might say "Tell the house to open the north window of the living room." Objects also have properties that describe specific details about them, like color and size. Imagine that the properties of objects in your house can be changed. You might say, "Door, paint yourself blue." Because your door can respond to the command "paint," you'll soon have a door of a different color. Now let's apply this object model idea to Illustrator. The Illustrator application is the house, its documents are the rooms, and the objects in your documents are the windows and doors. You can tell Illustrator documents to add and remove objects. You can ask objects to get or change their properties. Object classes Objects with the same properties and behaviors are grouped into "classes." In the house example, windows and doors belong to their own classes, since they have unique properties, like number of panes for windows or the door style for doors. In Illustrator, every type of graphic object-paths, text, meshes, etc.-belongs to its own class, each with its own set of properties and behaviors. Properties such as visible bounds, width, and height, for example, are common to all page items. Object inheritance Object classes may also "inherit," or share, the properties of a parent, or superclass. When an class inherits properties, we call that class a child, or subclass of the class from which it inherits properties. So in our house example, windows and doors are subclasses of an openings class, since they are both openings in a house. In Illustrator, path items, for example, inherit geometric properties like width and height from the page item class. Classes will often have properties that aren't shared with their superclass. In our house, both a window and door inherit an opened property from the opening class, but a window has 12 Aug 03

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Object model concepts
18
12 Aug 03
Your house can also contain other objects. Just like your house can contain other objects, the
objects within the house can also contain a number of smaller objects. Each room, for example,
is an object in the house, while each window, door, or appliance is an object inside of the room.
Each object can respond to various commands according to its capabilities. Windows and
doors, for example, can open or close—but the floor and ceiling cannot. Using scripting, you
can talk to each object directly, or you can talk to them as part of the house. You have to be very
specific, though—you can’t tell your house to open a window without telling it which window
you want to open. So windows, just like all other objects, need names or at least a numbering
system so you can refer to them specifically. For example, you might say “Tell the house to open
the north window of the living room.”
Objects also have properties that describe specific details about them, like color and size.
Imagine that the properties of objects in your house can be changed. You might say, “Door,
paint yourself blue.” Because your door can respond to the command “paint,” you’ll soon have a
door of a different color.
Now let’s apply this object model idea to Illustrator. The Illustrator application is the house, its
documents are the rooms, and the objects in your documents are the windows and doors. You
can tell Illustrator documents to add and remove objects. You can ask objects to get or change
their properties.
Object classes
Objects with the same properties and behaviors are grouped into “classes.” In the house
example, windows and doors belong to their own classes, since they have unique properties,
like number of panes for windows or the door style for doors. In Illustrator, every type of
graphic object—paths, text, meshes, etc.—belongs to its own class, each with its own set of
properties and behaviors. Properties such as
visible
bounds
,
width
, and
height
, for
example, are common to all
page
items
.
Object inheritance
Object classes may also “inherit,” or share, the properties of a parent, or superclass. When an
class inherits properties, we call that class a child, or subclass of the class from which it inherits
properties. So in our house example, windows and doors are subclasses of an openings class,
since they are both openings in a house. In Illustrator,
path
items
, for example, inherit
geometric properties like
width
and
height
from the
page
item
class.
Classes will often have properties that aren’t shared with their superclass. In our house, both a
window and door inherit an opened property from the opening class, but a window has