Yamaha MO6 Owner's Manual - Page 139

Loop Recording Pattern, Punch In/Out Song, When recording a rhythm of Bass Drum, Snare Drum

Page 139 highlights

● Loop Recording (Pattern) [PATTERN] ➞ [REC] (Record) ➞ [F1] SETUP ➞ loop = on Pattern repeats the rhythm pattern of several measures (1 to 256 measures) in a "loop," and its recording is also done using loops. This method is used when recording a Pattern Phrase using the Overdub method (above). As shown in the example below, notes that you record will play back from the next repetition (loop), letting you record while hearing previously recorded material. When recording a rhythm of Bass Drum, Snare Drum, Hi-Hat cymbal in order: Loop 1st round Bass Drum Loop 2nd round Snare Drum Bass Drum Loop 3rd round Hi-Hat Snare Drum Bass Drum n Loop Recording can only be used with Realtime recording. ● Punch In/Out (Song) You can use this method when you want to re-record only over a specific area of the track. You'll need to set the start and end points before re-recording. In the eight-measure example below, the third measures through the fifth measure are re-recorded. Before re-recording Recording start Recording stop Punch in Punch out 1 2 3 4 5 67 8 After re-recording 1 2 3 4 5 67 8 Newly recorded data n Punch In/Out Recording can only be used with Realtime recording. n Note that the Punch In/Out method always replaces (destroys) the original data over the specified area. Internal Structure (System Overview) Owner's Manual 139 Basic Structure

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204
  • 205
  • 206
  • 207
  • 208
  • 209
  • 210
  • 211
  • 212
  • 213
  • 214
  • 215
  • 216
  • 217
  • 218
  • 219
  • 220
  • 221
  • 222
  • 223
  • 224
  • 225
  • 226
  • 227
  • 228
  • 229
  • 230
  • 231
  • 232
  • 233
  • 234
  • 235
  • 236
  • 237
  • 238
  • 239
  • 240

Internal Structure (System Overview)
139
Basic Structure
Owner’s Manual
Loop Recording (Pattern)
Pattern repeats the rhythm pattern of several measures (1 to
256 measures) in a “loop,” and its recording is also done using
loops. This method is used when recording a Pattern Phrase
using the Overdub method (above). As shown in the example
below, notes that you record will play back from the next
repetition (loop), letting you record while hearing previously
recorded material.
When recording a rhythm of Bass Drum, Snare Drum,
Hi-Hat cymbal in order:
n
Loop Recording can only be used with Realtime recording.
Punch In/Out (Song)
You can use this method when you want to re-record only over
a specific area of the track. You’ll need to set the start and end
points before re-recording.
In the eight-measure example below, the third measures
through the fifth measure are re-recorded.
n
Punch In/Out Recording can only be used with Realtime recording.
n
Note that the Punch In/Out method always replaces (destroys) the
original data over the specified area.
[PATTERN]
[REC] (Record)
[F1] SETUP
loop = on
Loop 1st round
Loop 2nd round
Loop 3rd round
Bass Drum
Snare Drum
Bass Drum
Hi-Hat
Snare Drum
Bass Drum
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
Recording start
Recording stop
Punch in
Punch out
Newly recorded data
Before re-recording
After re-recording